Catacomb [Action TD]

Show us your completed creations made in Construct 2

Post » Tue Mar 05, 2013 10:15 pm

Hello everyone.
Let me introduce myself, my name is Killian and I come from Switzerland. I play video games since my childhood and I hope to live my passion for video games one day. =)

The game



I use Construct 2 for several weeks now and I am happy to present my first game. Catacomb is an action tower defense inspired by the game Catacomb Snatch made by Notch during the Mojam 1.
I am at the beginning of my project. There are still some bugs but the movement of the player and the core gameplay is there.
The game should be available on PC / Mac / Linux. A Windows 8 version is also planned.

Source

The source file is available in the current version (Alpha 0.1). No other version will be published.

I want to download the file!
Plugin needed: Moveto and zSorter
If you have bugs please clear the cache.

Play

Please play and commente my game. All reviews are welcome. =)

I want to play!

Changelog

-- Alpha 0.5 -- 24.03.2013
[ADD] Level selector and buttons
[ADD] Turret selector UI
[CHANGE] Map generation optimisation. (460~ objects to 141 by map)
[FIX] Silver and gold coins disappear now
[FIX] Wave and TD mechanics are fixed (G button spam)

-- Alpha 0.4 -- 17.03.2013
[ADD] Coins types (Bronze, Silver, Gold)
[ADD] Coins sound
[ADD] New map
[CHANGE] TD mechanics implemented with wave and game over
[CHANGE] Lives displayed on UI
[CHANGE] Turrets buying and selling imlemented
[FIX] Map wall tiles alignement problem when the player move

-- Alpha 0.3 -- 13.03.2013
[ADD] Coins attraction
[ADD] Base TD gameplay
[ADD] Money disparition
[CHANGE] New way to generate the map
[FIX] Collision problem when you get hit by an enemy
[FIX] IE10 Sound fix but not perfect

-- Alpha 0.2 -- 07.03.2013
[ADD] Money money money ???
[ADD] New map
[ADD] First UI try
[CHANGE] High animation optimisation for player and turrets

-- Alpha 0.1 -- 05.03.2013
Player movement and animation
Basic map generation
Turrets and animation
Basic spawner
Basic enemies path
Bats

This post will be updated at each change of the game.

Sorry for my bad english and thank you for reading. =)dodo0212013-03-24 21:09:35
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Post » Tue Mar 05, 2013 10:33 pm

The game looks great. Nice control, great graphics and remindme a little at great Gauntlet.

Great!
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Post » Tue Mar 05, 2013 11:29 pm

Nice start! You've got a lot of potential with this one. Will follow development for sure.
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Post » Wed Mar 06, 2013 5:31 am

Cool sprites, fast loading ^^
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Post » Wed Mar 06, 2013 10:35 am

@Kuso Thanks ! I'm glad you like it.
@theubie Thanks ! I hope you like the next improvements.
@lemo Thanks ! But I need to optimize the map generation.
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Post » Wed Mar 06, 2013 12:50 pm

Nice graphics and effects. I liked the Gauntlet / TD concept also. Really Good!
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Post » Wed Mar 06, 2013 7:03 pm

@pcfernandesjr Thank you! =)
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Post » Thu Mar 07, 2013 7:52 am

Great looking style, neat animations and good controls. This has potential, that's for sure. Did you make the sprites yourself? Very Spelunky-like.
Image
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Post » Thu Mar 07, 2013 9:11 am

Very nice graphics.Waiting for the next level, where is the mummy ? .
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Post » Thu Mar 07, 2013 9:41 am

[QUOTE]Great looking style, neat animations and good controls. This has potential, that's for sure. Did you make the sprites yourself? Very Spelunky-like.[/QUOTE]

Look here: http://catacombsnatch.net/

At least it looks quite similar. Afaik it's from the first Mojam Humble Bundle. Don't know about the license though.

Have fun
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