"Catapult" (Early WIP)

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Post » Sun Mar 28, 2010 10:52 pm

[url:4m9vh6vo]http://dl.dropbox.com/u/1105553/Catapult.exe[/url:4m9vh6vo]

I just started this today so I don't have a lot done yet, but I wanted to thank PixelRebirth for the catapult example .cap that he posted a few weeks ago.

I wasn't sure what I was doing wrong with "hinge" but after seeing your .cap I was able to fix the problem. Thanks! 8)


Anyway...

"Spacebar" (hold and release to launch)

After the projectile has stopped moving press any key to jump back to the catapult.

"Left Mouse" (creates new projectile)


I'm just using placeholders for now until I get more of the engine finished, but if you've ever played "Kitten Cannon" then this should be familiar. The goal of the game is to get your projectile to go as far as it can.

I only have trampolines added so far but there will be several other objects that either help or hinder your efforts to get the best distance. These objects will be randomly generated (once I've gotten that far), so every time you launch it will be a bit different.

(p.s. you can launch the projectile in the air a little bit and then hit it with the catapult, almost like hitting a baseball with a bat... sometimes it gets better distance than just launching far, sometimes not)
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Post » Mon Mar 29, 2010 12:59 pm

[quote="Caspis Sinclair":3afvmzf8]I just started this today so I don't have a lot done yet, but I wanted to thank PixelRebirth for the catapult example .cap that he posted a few weeks ago.

I wasn't sure what I was doing wrong with "hinge" but after seeing your .cap I was able to fix the problem. Thanks! 8) [/quote:3afvmzf8]

:D

[quote="Caspis Sinclair":3afvmzf8]I'm just using placeholders for now until I get more of the engine finished, but if you've ever played "Kitten Cannon" then this should be familiar. The goal of the game is to get your projectile to go as far as it can.

I only have trampolines added so far but there will be several other objects that either help or hinder your efforts to get the best distance. These objects will be randomly generated (once I've gotten that far), so every time you launch it will be a bit different.

(p.s. you can launch the projectile in the air a little bit and then hit it with the catapult, almost like hitting a baseball with a bat... sometimes it gets better distance than just launching far, sometimes not)[/quote:3afvmzf8]

Sounds like a nice minigame concept to me. Once you got rid of the placeholders and added a few features this could be worthwhile playing. Looking foward to your further progress!
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Post » Wed Feb 06, 2013 10:24 am

I'd love to see a .capx of this!
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Post » Fri Feb 08, 2013 12:35 am

You dug up a thread that's almost three years old by now

The original example this referred to is still online here:

old simple catapult example

Note that this is a CAP file, since you are on the Construct Classic board here. So no Construct 2 capx I'm afraid. Might have been a typo though.
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