Catmaze - fairy metroidvania based on Slovak myths

Show us your works in progress and request feedback

Post » Wed Aug 09, 2017 4:35 am

so much work on sprite animations, respect!
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Post » Wed Aug 16, 2017 3:45 pm

This is rrally great, do you plan to port it for mobiles as well after the desktop release?
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Post » Wed Aug 16, 2017 9:19 pm

Myristavia wrote:This is rrally great, do you plan to port it for mobiles as well after the desktop release?

Actually my main aim is to release this game to PC.
I tried to port my previous game (take a look in the signature) to mobiles, but I faced some problems with performance. I don't really want to deal again with it, but if someone would do it for me - I'll be glad ha-ha
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Post » Wed Aug 16, 2017 10:59 pm

How in the world did you make that intro cinematic?
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Post » Thu Aug 17, 2017 12:46 am

t redeemed t wrote:How in the world did you make that intro cinematic?

Oh, that's old intro.
I changed almost everything at the moment, soon you will see the version that isn't so boring haha

But actually, what's the problem to make it? I put all the events on timer. Like, at the start of layout the speed of the object with "scroll to" behavior equals to 0. Then I used "system" command "wait" and made it move after 2 seconds. That made camera to move down. After 1 sec of movement started system creates thunders on the background and etc. Almost everything in the intro works on "wait" function.
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Post » Thu Aug 17, 2017 4:29 pm

Some more screenshots to get more feedback! I really need this - when you work alone you can never be sure if everything is okay ^_^

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Post » Fri Aug 18, 2017 1:32 am

I loved the art of the game.
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Post » Mon Sep 04, 2017 4:12 pm

Here goes a new portion of gifs and screenshots:

I still thinking about the UI. There are now numbers around stats yet.

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I loved these fountains:

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Cute NPC:

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Fire doesn't hurt the player. I just showed that familiar doesn't follow Alesta while attacking.

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Near these altars you can get positive effects:

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Actually it was a bug. There were supposed to be two hats. But I liked how it worked with one hat.

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Here goes some cave slimes:

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Post » Thu Oct 19, 2017 5:13 pm

I updated the first post with new sceens and new trailer!
Check out the trailer here!
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Post » Sat Oct 21, 2017 9:17 pm

Love the art it looks really cool :D

+1 For the mobile version too, I'm sure it will do great on those platforms swell
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