Catmaze - fairy metroidvania based on Slovak myths

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Post » Mon Oct 23, 2017 6:59 pm

nice pixel art, maybe you need to work on the main interface, because it need more contrast, some times the interface lost in the background
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Mon Oct 23, 2017 7:48 pm

ffman22 wrote:nice pixel art, maybe you need to work on the main interface, because it need more contrast, some times the interface lost in the background


It was part of the plan ha-ha
I hate UI. Really. The best UI I ever saw was in Limbo - there was no UI. But I understand that players need some statistics on the screen and I wanted it to be lost in the background most of the time so UI doesn't divert player's attention. But if player want to see some numbers and icons - he can always divert on it.
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Post » Sat Nov 11, 2017 3:46 pm

Here goes some new screenshots and gif-animations! Last days (weeks? months?) I used to work on dark parts of the game - gloomy woods, swamps and cold mountains. In this post game looks too gothic. Look at these guys: they are adepts of old god Chernobog.
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This is Mara - spirit of sicknesses.
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This double boss will kick us hard. And if you think that the girl is too naked for Slavic myths - they believed that naked girls obtain they full power.
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All in all I finally decided to make the main character Alesta older. Here is her new model:
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She uses help of familiars. Crow is the strongest of them. It can carry whole pig!
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Another familiar is Koloversh (that creatures used to help witches). It can "call" spheres that make our character stronger for the short amount of time.
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Without familiars player can only jump around ha-ha
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Or take damage from unexpectedly agresive flowers.
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On the screenshots I want to show more "positive" locations I've been working on:
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