CC Games Source Code (c++)

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Post » Wed Sep 09, 2015 10:12 pm

Anyone knows how CC Windows exporting works ?
in C2 a htmlt5 file gets wrapped inside a chromium browser okay, but is there a way to Export the CC game to the Code it later gets wrapped on ?
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Post » Wed Sep 09, 2015 11:45 pm

it's very similar to how c2 does it. The exe is the runtime and everything else: plugins, events, layouts and images are added as data in a format the runtime can readily use. So no it's not really possible to do what you want as the data is specific to the runtime.
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Post » Thu Sep 10, 2015 8:43 am

R0J0hound wrote:it's very similar to how c2 does it. The exe is the runtime and everything else: plugins, events, layouts and images are added as data in a format the runtime can readily use. So no it's not really possible to do what you want as the data is specific to the runtime.

but what exactly is the runtime ?
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Post » Thu Sep 10, 2015 8:44 am

The runtime is a DirectX exe, not a wrapper like C2.
If your vision so exceeds your ability, then look to something closer.
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Post » Thu Sep 10, 2015 6:31 pm

The runtime itself can be modified since its c++ source is available on sourceforge. All the runtimes are already pre-built in a folder dx9.exe, app.exe, ... Etc.
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