CC/C2 discussion

New releases and general discussions.

Post » Mon Feb 25, 2013 1:19 pm

Well I played around with C2, And unfortunately found out that it lacks per pixel collision, which I need for my next game project.. So C2 is a no go for me.. >_>

I've decided to create the basic engine in both MMF2 and CC and see which feels better for me..

A few questions about CC, tough:

Can i get the names of Objects hidden in the event sheet editor?
Is there a shortcut key for switching between event sheet and Layout editor?
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Post » Tue Feb 26, 2013 6:45 pm

I think I saw a post in here that said, "No one loves Classic anymore". Just want to say that I'm a very big fan of Classic, which is why it's so frustrating that there are so many small bugs that end up creating one big problem if you're working on at least a medium sized project.

For instance, the issue of Fullscreen and paralax scrolling came up years ago from what I can see, and no solution was ever found. I imagine there was no solution to this, because as was said before, there were too many issues in the build of Classic, so the developers decided it was time for something new altogether rather than just fixes to the original.

It's just a shame to me, because CC was probably the first piece of software I used for a game where I actually felt like I was accomplishing things. As someone who struggles to understand coding, I was actually understanding and learning programming fundamentals without having to memorize an entirely new language.
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Post » Wed Feb 27, 2013 9:29 am

I thinks it is a good idea to move away CC from de Scirra forums, regain a identity of independence and grow away from it's awesome parents.

Unfortunately I can't help with the fixing things in CC, my lack of know-how it's killing me, I can imagine a "NeoContruct" of some sort, based in what CC presented to everyone, and in some degree in his soucecod, maybe, dunno

This is my 2 pennys about it.

Ah, by the way... Any opinions in Stellar?

--hehe, i moved from other topic to here, posted in the wrong place earlier
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