Cellular Automaton Template (Game Templates)

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Post » Mon May 30, 2016 4:17 pm

Cellular Automaton Template — Now for sale in the Scirra Store!


Cellular automata (CA) are elegant 2D simulations that follow a very simple set of live/die rules. The best known example of one is Conway's Game of Life.

I could personally spend ages looking at the patterns that emerge when playing with this sort of thing which is a nice feature for any game that profits based on the length of time spent playing (Ads... *wink* *wink*).

Check out the demo below to see how hypnotic it can be.


This template was made as a stand-alone game, while also being a nice way to learn simple array manipulation it has been very carefully commented to make it clear what is happening where and why. By modifying *just two* conditions in this template you can change the behaviour drastically to generate:

  • Mazes
  • Grids
  • Pyramids
  • Total messes
  • Organic-looking growth
  • And many other interesting patterns

For a nice description of the theory (and some nifty lesser known CA examples) see this wiki page:


The current version includes automated advancement, single-stepping, grid randomisation, variable play speeds, and more.

If you have any questions, comments, or suggestions, dont hesitate to contact me.

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