CHAMBER (working title)

Post your Construct-made creations!

Post » Sun Oct 12, 2008 10:08 am

Sol gets a signature coz hes Australian :P I worked out a way that admins can put signatures on. However if everyone gets signatures it takes the pages longer to load. So I think I'll make it an award for achieving 500+ posts :) if you've done over 500 posts and you have a cool looking signature pm me! Doppel you have 5 posts to go :P

BTW, love the artwork, I might have a go at inking it later...cant resist a sketch!
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Post » Sun Oct 12, 2008 10:35 am

SoldjahBoy how do you come up with your pose ideas?
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Post » Sun Oct 12, 2008 11:05 am

Meh...my attempt at inking
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Post » Sun Oct 12, 2008 11:39 am

Nice one Dave! That looks pretty sick :D

I think I'll go with that for now and see what it looks like when I make the first few sprites tomorrow. I have a think for red and/or pink so the red just sets it off in my opinion.

I guess I get my pose ideas from looking at other photos, comic books, anime/manga images, etc. That pose was made up from scratch though, because after awhile you can just "see" things the way you want them after doing it so many times before. I used to have one of those wooden pose dolls a long time ago, but I don't know where on earth it ended up... it went missing some years ago, I think when I moved house one time. I should really invest in a new one because those things are so damn handy.

Thanks also for adding my siggeh Dave ;)

~Sol
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Post » Sun Oct 12, 2008 1:27 pm

[quote="David":knkkm63j]Sol gets a signature coz hes Australian :P I worked out a way that admins can put signatures on. However if everyone gets signatures it takes the pages longer to load. So I think I'll make it an award for achieving 500+ posts :) if you've done over 500 posts and you have a cool looking signature pm me! Doppel you have 5 posts to go :P[/quote:knkkm63j]
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Post » Sun Oct 12, 2008 2:29 pm

So do I get two sigs, or just one really big one?
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Post » Sun Oct 12, 2008 3:20 pm

You can have a 2 frame animating one lol :P
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Post » Sun Oct 12, 2008 9:17 pm

really impressive...

The engine is good, the only thing that I tink must be worked is that damn holy wall jump... it's so annoying, sometimes I try to go left to right, but it's more easy if I just try jumping in the same wall until the top...
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Post » Sun Oct 12, 2008 10:38 pm

[quote="superxsonic":1tca1pg6]really impressive...

The engine is good, the only thing that I tink must be worked is that damn holy wall jump... it's so annoying, sometimes I try to go left to right, but it's more easy if I just try jumping in the same wall until the top...[/quote:1tca1pg6]

Yeah it's a bit broken at the moment. I can do it perfectly, but only because I made it lol. xD

If you simply hold jump and don't touch any directions, you sort of "automatically" jump up sections that are narrow enough.... it's only when you do longer wall jumps that you have to try and control left and right.

Deadeye is going to work on it soon to improve it... I think he has taken it on as a personal challenge xD

~Sol
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Post » Mon Oct 13, 2008 12:09 pm

[quote="SoldjahBoy":3w33h4rn]Deadeye is going to work on it soon to improve it... I think he has taken it on as a personal challenge xD[/quote:3w33h4rn]

Mission accomplished!
(Direct) Download -> Chamber v0.89 (willhostforfood)
(Not a direct) Download -> Chamber v0.89 (fileshack)


What's new in this version:
[list:3w33h4rn][*:3w33h4rn]Smoother scrolling system - no more "pop" when doing a handplant[/*:m:3w33h4rn]
[*:3w33h4rn]New "Look" controls: press Down at any time to look down[/*:m:3w33h4rn]
[*:3w33h4rn]New lava/fire animation system[/*:m:3w33h4rn]
[*:3w33h4rn]Completely revamped walljump[/*:m:3w33h4rn]
[*:3w33h4rn]New blood particles (they'll probably be changing again soon :P)[/*:m:3w33h4rn]
[*:3w33h4rn]The game now defaults to 800x600 to start instead of 1024x768 (you can still change it in Options)[/*:m:3w33h4rn]
[*:3w33h4rn]A bunch of behind the scenes stuff that you probably won't notice at all including little tweaks and bugfixes and other crap[/*:m:3w33h4rn][/list:u:3w33h4rn]

The wall jump is pretty easy (I think). Just keep Jump held down, and rock the Left/Right arrow keys back and forth. The nameless chick can only perform a wall jump if she's sliding, so if you keep missing your jumps then just slow down. Seriously, it should be pretty easy though. Oh, and you can now walljump off of (almost) any wall.

What's yet to come:
[list:3w33h4rn][*:3w33h4rn]More traps[/*:m:3w33h4rn]
[*:3w33h4rn]Damage/death system[/*:m:3w33h4rn]
[*:3w33h4rn]An "adrenaline" system where constant movement builds up a power meter, and when the meter maxes out you get temporary invulnerability/bullet time style movement[/*:m:3w33h4rn]
[*:3w33h4rn]A dynamic music system where the intensity of the music ramps up as the adrenaline gauge fills (music courtesy of Drasa 8)) [/*:m:3w33h4rn]
[*:3w33h4rn]100% custom sprites (courtesy of Sol 8))[/*:m:3w33h4rn]
[*:3w33h4rn]A name and backstory for the nameless chick (well, maybe)[/*:m:3w33h4rn][/list:u:3w33h4rn]

Preliminary tests on the dynamic music situation have been promising. The music will be split into separate tracks that all play simultaneously (to keep sync) but will be muted/unmuted as needed. Drasa has been hard at work composing a new song for this system.

Feedback is more than welcome! Let us know of any bugs/weirdness/issues you have with the game.
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