CHAMBER (working title)

Post your Construct-made creations!

Post » Mon Oct 13, 2008 12:27 pm

that download link aint working for me Deadeye
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Post » Mon Oct 13, 2008 12:40 pm

[quote="Highimpact":3qz9iwcq]that download link aint working for me Deadeye[/quote:3qz9iwcq]

It's a Fileshack link. You can't just right-click/save-as. Click the link and download it from the Fileshack page.
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Post » Mon Oct 13, 2008 12:42 pm

come on u think im that dumb? lol i click it and then click the Download This File link and nothing happens, not sure why
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Post » Mon Oct 13, 2008 12:46 pm

[quote="Highimpact":30jzub59]come on u think im that dumb? lol i click it and then click the Download This File link and nothing happens, not sure why[/quote:30jzub59]

Sorry man, I didn't mean anything, it's just that it downloads fine for me :? . Anyway, I added a second host, go ahead and try that one.

This one is a direct download -> http://willhostforfood.com/files3/82053 ... r_0.89.exe
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Post » Mon Oct 13, 2008 1:05 pm

i wasn't serious, but the second one works for me thanks


Great my comp is having download problems <.>
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Post » Mon Oct 13, 2008 2:42 pm

Weird visual error with tiles shifting by 1 pixel causes gaps. I'm pretty certain that is a Construct issue though, right?
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Post » Mon Oct 13, 2008 2:53 pm

[quote="6Fix":2wy4o836]Weird visual error with tiles shifting by 1 pixel causes gaps. I'm pretty certain that is a Construct issue though, right?[/quote:2wy4o836]

Yeah, it happens in every appliction.

The game is taking shape really nicely.
I had problems will the wall jump, though. I could never do it.

By the way, how did you get the camera to move up and down so smoothly?
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Post » Mon Oct 13, 2008 3:09 pm

[quote="Drasa":1udcrg0e][quote="alee":1udcrg0e]Its looking good guys. Drasa, what did you make that tune in?[/quote:1udcrg0e]

Yeah, I'll be working with CHAMBER's musics now :)[/quote:1udcrg0e]

But what program did you use to make the music?
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Post » Mon Oct 13, 2008 3:10 pm

[quote="6Fix":369b76pj]Weird visual error with tiles shifting by 1 pixel causes gaps. I'm pretty certain that is a Construct issue though, right?[/quote:369b76pj]

Yes and no. The large gray bg tile in Chamber can be fixed by making the texture a power of 2. I just didn't bother. (I'm not really concerned about graphics right now, and most of them are likely to change.)

But there is another, as yet unknown reason why bg tiles shift around and cause gaps (if this happens on your computer you might notice the "sidewalk" looking tiles jumping around), and yeah it's been reported, and I pray to the almighty Construct Gods that it's fixed soon :P

[quote="Kr!s":369b76pj]
The game is taking shape really nicely.
I had problems will the wall jump, though. I could never do it.

By the way, how did you get the camera to move up and down so smoothly?[/quote:369b76pj]

To wall jump, just press the opposite direction while you're wall sliding. Once you start your jump, let go of the key you were holding to slide. That's what I mean by "rock the keys back and forth." You don't ever have to let go of the jump button.

Oh, I also fixed the wall jump bug where you can just jump straight up one wall. You have to alternate walls now (or at least jump away from the wall and back to it, you can't just slide up the wall :P).

As for the camera, here's a hint: It's actually following an invisible object ;)
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Post » Mon Oct 13, 2008 3:22 pm

[quote="deadeye":4e4spq9a]As for the camera, here's a hint: It's actually following an invisible object ;)[/quote:4e4spq9a]

Yeah I figured...
I made a nice smooth camera using the RTS behavior. :)
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