CHAMBER (working title)

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Post » Fri Oct 17, 2008 5:21 am

[quote="SoldjahBoy":dnqm5ovu]I'm thinking brown might just be a better colour... either that or change the backgrounds? Hmm, I might try black instead of brown acctually... the brown might blend too much with the red and skin tones...[/quote:dnqm5ovu]

I think it might actually do more to unify her color scheme.

Might as well mock up a few different color schemes while we're in the early stages and see what's up. And yeah, I think the backgrounds should be redone, but let's wait until we nail down the colors for the character, I think it'll be easier that way.

As for the wall jumping and whatever, maybe it's because there's no animation? I dunno, it still works for me though it's not as easy. It's not like this is an official version anyway, it's just a sprite test.
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Post » Fri Oct 17, 2008 11:12 am

[quote="deadeye":uddm9zuq][quote="SoldjahBoy":uddm9zuq]I'm thinking brown might just be a better colour... either that or change the backgrounds? Hmm, I might try black instead of brown acctually... the brown might blend too much with the red and skin tones...[/quote:uddm9zuq]

I think it might actually do more to unify her color scheme.

Might as well mock up a few different color schemes while we're in the early stages and see what's up. And yeah, I think the backgrounds should be redone, but let's wait until we nail down the colors for the character, I think it'll be easier that way.

As for the wall jumping and whatever, maybe it's because there's no animation? I dunno, it still works for me though it's not as easy. It's not like this is an official version anyway, it's just a sprite test.[/quote:uddm9zuq]

Cool will do.

I figured it was something to do with the animations or whatever as to why it's not working. It could also be because I am a bit stupid sometimes. I'll play around with it again later, but could you relink me to the last working version you did just after the wall slide thing? Since fileshack went down I haven't been able to get it again, and I want to show my mate how it's coming along.

Cheers big ears!

~Sol
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Post » Sat Oct 18, 2008 5:36 am

Argh, it started too soon :(

I thought for sure this compo was going to start on the 31st. Sorry guys, but it looks like I won't be working on anything Chamber (or Platform School) related for the next two weeks. Gotta get cracking!
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Post » Sat Oct 18, 2008 7:51 am

[quote="deadeye":qdfdrqed]Argh, it started too soon :(

I thought for sure this compo was going to start on the 31st. Sorry guys, but it looks like I won't be working on anything Chamber (or Platform School) related for the next two weeks. Gotta get cracking![/quote:qdfdrqed]

All good man, take your time... it's gonna take me at least 2 weeks to draw all these animation frames D:
Speaking of which, I will have a recolour done by tomorrow.

~Sol
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Post » Sun Oct 19, 2008 12:16 pm

OK so here was the original rework:



And here is the recolour of the rework:



Still have to fix her hands and collar, but I didn't have enough free time to get those bits done. General colour scheme should sit a lot better with the scenery, but it needs to be checked out etc.

I also have some other things I want to try out in terms of getting miss hotpants up and running about the place... but I will do some experimenting before I say anything just in case it ends up being a no-go.

~Sol
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Post » Sun Oct 19, 2008 9:26 pm

Hey Ashley, I found something weird in the Construct .cap and I was wondering if you might take a look at it. I sent you a PM (also sent a copy to you Sol).

Thanks :)
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Post » Sun Oct 19, 2008 10:00 pm

Event 8 refers to PlayerCharacter[Platform].Speed/20 in a Set Animation Speed action. When you remove the movement, this expression becomes invalid. If you switch back to the event sheet editor, it realises it's invalid and deletes the action. Then, running it works fine. However if you run it without switching it to the event sheet editor, it doesn't check it's still valid, and crashes in the export. That's obviously a bug, but for now you can just delete the action or remove the behavior and switch to the event sheet editor before running.
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Post » Mon Oct 20, 2008 12:58 am

[quote="Ashley":1wwmw40o]Event 8 refers to PlayerCharacter[Platform].Speed/20 in a Set Animation Speed action. When you remove the movement, this expression becomes invalid. If you switch back to the event sheet editor, it realises it's invalid and deletes the action. Then, running it works fine. However if you run it without switching it to the event sheet editor, it doesn't check it's still valid, and crashes in the export. That's obviously a bug, but for now you can just delete the action or remove the behavior and switch to the event sheet editor before running.[/quote:1wwmw40o]

Ah, okay. I didn't see that event in there.

Thanks for checking it out though :)
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Post » Tue Oct 21, 2008 5:34 pm

http://www.newgrounds.com/portal/view/465190

I thought I would link this new flash game here because I think he handled the wall jumping really well. I don't know if you can draw any inspiration from a flash game, but I'll post anyways!
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Post » Fri Oct 24, 2008 6:16 pm

[quote="David":211le69k]I worked out a way that admins can put signatures on... So I think I'll make it an award for achieving 500+ posts :)[/quote:211le69k]

Thanks for the sig, David! :)
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