[quote="dfyb":2yhsuvui][quote="SoldjahBoy":2yhsuvui][quote="dfyb":2yhsuvui]i found a way to break the ledgegrab to where it stops working. keep holding shift after landing completely (you'll bunny hop) -- after doing this, you'll never be able to handplant again unless you exit and restart the .exe. pressing R wouldn't fix it (are you restarting the layout or just respawning/relocating player?).[/quote:2yhsuvui]
I am restarting the layout when you press R.
I cannot reproduce the bug... maybe the easy solution is to disable bunny hop for the character. I will do this for the next build and see if the problem goes away for you.
well see my edit. keep holding shift, from the jump until the handplant animation is done and it should break it. are you using global values? perhaps a global value is carrying over even when you restart the layout.[/quote:2yhsuvui]
Yeah I am using some values for different animation states. Perhaps I need to create more "resets" for the base values. I can't seem to repoduce the bug you are talking about, but I have disabled bunny hop and overall it's a better feel anyway. I meant to take that off before but I forgot lol. I'm gonna crash out for now though, it's after 3am... will check tomorrow when I'm more awake and sober. Cheers again for testing this out. I want the movement eingine to be solid before I start making levels and stuff.