CHAMBER (working title)

Post your Construct-made creations!

Post » Thu Oct 02, 2008 4:09 am

Heyo! Looking good there. Everything's looking nice and slick. I get slowdown on my machine every once in a while from all the fancy effects though. But the lava and the shine on the blades is hot, hot hot! Nice job!

I think the handspring move is sweet, and the animation looks cool, but the frame where her legs are up in the air is shown just a split-second too long which makes it look a little jerky. I think it might look smoother if you just made it the same speed all the way through the animation. Worth trying out anyway to see what people think, and it's easy enough to change back if it turns out to be worse.

I also get the tile separation glitch on my machine :( but that's no fault of yours.

And unfortunately I feel I have to respond to this...

[quote="Jeswen":2978b5qf]Anyways, you're working with deadeye so I'm done responding to this thread.[/quote:2978b5qf]
What wrong with you? This is totally inappropriate and wholly uncalled for. If you don't like me or whatever, fine... keep me on ignore. But don't go skulking around the forums trying to troll me every chance you get, especially in other people's threads. You're just going to end up getting more good threads locked.

Sorry for the derail.
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Post » Thu Oct 02, 2008 5:16 am

Hey partner :D

Yeah, I think once I add the rest of the frames to the flip we can tweak the frame speeds and such... no worries there. I have only 1 and a bit frames left to edit YAY! After that I have to make a wall slide frame, and a roll or slide animation.

Oh, and don't worry about the derail... from now on the policy shall be:


~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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Post » Thu Oct 02, 2008 5:35 am

Sorry I totally forgot to comment on the game itself! Its got potential but I kind of feel the running animation is missing a frame or something....maybe its just me...but the hand stand is cool and the blood effects are pretty sweet.

Oh and new rule, people who fight on these forums will have their avatar changed to this:


You've been warned ;)
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Post » Thu Oct 02, 2008 5:51 am

I had a look at the original angel animation and its 10 frames.....and yet so is urs...why doesn't it run as smoothly as this

BTW where do you get sprites as gifs like that ?
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Post » Thu Oct 02, 2008 6:06 am

ah ok, if its not gonna be as free running as I thought then you could probably fit the handplant in there :P Good luck I bet you and deadeye will make a great team working on this! and maybe it will be your first finished game ???? :shock: GO Soldjah!
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Post » Thu Oct 02, 2008 6:22 am

LOL Dave! xD

I think the original looks smoother because it's running faster than mine. I think the speed of that one is a little too fast, but mine is a little too slow. These are all things deadeye and myself will fix up over time. The hand plant animations are now done, just adding them into the game to see what they look like, and tweak that whole "thing".

And thanks HighImpact! I'm going to call you H.I. for short from now on lol.

*EDIT*
You can find sprite sheets all over the place... just use google image search and type in "sprite sheet" if you want a range of generic stuff, or search google's main page with key words like "sprite archive".

*DOUBLE EDIT*
You will find both sprite sheets and animated sprites using both of those methods... though the most common sprites you will find animated are KOF, Street Fighter, and Metal Slug... though there are others those are the most common ones to find.

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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Post » Thu Oct 02, 2008 6:33 am

I put the two animations next to each other, the original feels like it has more frames because of the skin revealed on the tighs...it makes the leg in the foreground and the leg in the background more distinguised...
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Post » Thu Oct 02, 2008 7:16 am

[quote="David":1jcwr2j3]BTW where do you get sprites as gifs like that ?[/quote:1jcwr2j3]
http://ggxlol.highervoltage.net/ <-- tons of guilty gear sprites

wish i knew of more sites like that for other game series.

[quote="David":1jcwr2j3]I put the two animations next to each other, the original feels like it has more frames because of the skin revealed on the tighs...it makes the leg in the foreground and the leg in the background more distinguised...[/quote:1jcwr2j3]
good observation. i thought the animation looked jumpy, too.

perhaps he could add a detail on one leg -- a bag, holster, or just a band around it or something.
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Post » Thu Oct 02, 2008 7:45 am

Ah yes buys you are brilliant :D

I'll have to add something to her other leg... like perhaps a red handkerchief or something tied around it... absolutely right....

DAMN! MORE EDITING! lol

Oh well... I'll get to it later... I want to finish coding the engine and stuff since all of the major animations are now done... and adjustments can be made later on without affecting anything.

Good eyes guys, thanks!

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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Post » Thu Oct 02, 2008 7:35 pm

Push! Sol, that work aint gonna get done by itself, and we all know Deadeye is "terribly, terribly lazy". OK im lazy too but... well deadeye has more posts so that doesnt mean he can be lazy!

Anyway, just an idea, maybe you can add little med kits or something that if you've been hurt you can press a button to use them to fill up a very small portion of life. maybe bandaids lol. Unless of course if anything you touch is gonna be a one hitter quitter. Then this game is going to be hella hard :twisted: Perhaps different difficulties? I dont want to put too much on your to-do list. :roll:
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