[quote="Highimpact":2joxemz9]Push! Sol, that work aint gonna get done by itself, and we all know Deadeye is "terribly, terribly lazy". OK im lazy too but... well deadeye has more posts so that doesnt mean he can be lazy!
Anyway, just an idea, maybe you can add little med kits or something that if you've been hurt you can press a button to use them to fill up a very small portion of life. maybe bandaids lol. Unless of course if anything you touch is gonna be a one hitter quitter. Then this game is going to be hella hard
Perhaps different difficulties? I dont want to put too much on your to-do list.
LOL Bandaids hahahaha!
Yeah I was planning on having seperate difficulty setting, which basically affect how much damage you take fom getting hit with traps... easy mode will be minimal damage to the point you would be able to run through an entire saw traps (for example) and not quite die. Medium would allow you to contact it a little bit, but you'd take pretty heavy damage, and Hard mods will be like you said, a one hitter quitter. This should be easy enough to add using a global variable, and using that as a damage multiplier.
I am going to try and finish the wall slide, roll, and wall jump today and upload the final build before I start working on an official demo. Deadeye, I will send you the CAP once I have added the animation files for wall jump, wall slide, and roll... that way you can make any adjustments accurately since the proper animations will be there.