Change collision mask at runtime? (Physics Behavior)

New releases and general discussions.

Post » Sat Apr 24, 2010 9:36 pm

Is this already possible, and if not, could it be added sometime in the future?

I'm going to try to figure out a workaround in the meantime but there could be some situations where being able to switch from elipse to bounding box etc. at runtime could be useful.
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Post » Sat Apr 24, 2010 9:54 pm

Actually... never mind. It really isn't that important for my project (unless someone knows of a specific instance that it might be useful).
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Post » Fri Oct 12, 2012 4:23 pm

BUMP! I have a sprite with different shapes in different frames, one of them is a circle, would be great to change the collision mask to circle at runtime. Families wont work in my scenario
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