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Post » Tue Jan 24, 2012 8:29 pm

I'm not sure how that would work... some of the items I need to control will be 'chained', attached or linked in some way to other objects. I would have to have an event setting the animation frame at start, wouldn't I?

Suppose it could work... but again I'd have a lot of events which I'm trying to cut down on.
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Post » Wed Jan 25, 2012 6:42 am

You can set the initial frame in property, and to chain different instance... It's probably not exactly what you want, but in this idea I did a rop example a while ago
rope.capx

But still without much detail about your game we can't really say that it's the best solution for you.
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