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Re: change size without stopping physics

PostPosted: Mon Jan 23, 2012 12:42 pm
by AnD4D
Hi Kyatric,

In my example, I wanted it to shrink whenever it collides, so it's correct the way it works. What I didn't want was the physics to stop.

I'm pretty sure I'm up to date... at work (lunch... :p) ATM, so I can't check, but I'm pretty sure it's the latest version... I recall having families.

Re: change size without stopping physics

PostPosted: Mon Jan 23, 2012 5:30 pm
by Kyatric
@Ashley: r76 here.
Nevertheless even if I thought the behavior in AnD4D was an optical illusion (the sprite is moved/shrinked at the same time => gives the impression it does not move), check with this capx.
Apparently the shrinking "blocks" the red sprite movement (in that case, straight falling, black sprite hasn't any behavior).
I've modified the values to make it obvious and I would have expected the red sprite to keep on falling through the black sprite, shrinking, not getting "blocked" on it.

Or I am missing something here.

Re: change size without stopping physics

PostPosted: Mon Jan 23, 2012 10:56 pm
by AnD4D
Nope, that's what I see too! The one I put together was just a quick one. My first attempt was a lot slower and more obvious.

Sooo... does this count as a bug again? Wonder how that snuck back in!

Re: change size without stopping physics

PostPosted: Wed Sep 19, 2012 11:41 am
by thehen
Sorry to revive an old thread, but I'm having this problem too. The example from @kyatric explains it perfectly.