Change the name of Construct 3

Post » Thu Feb 02, 2017 8:57 pm

Construct 2 Web Interface Version for higher cost.
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Post » Thu Feb 02, 2017 9:44 pm

IJCT wrote:Change the name of Construct 3 to Construct Cloud Services (or something related to cloud services)

the Construct 3 game engine as how far as it looks is just a cloud service that will do exactly the same that Construct 2 does, there is no "3" or move forward, or big change to call it a sequel, i see this more of a new tool than an entire new engine that will shadow Construct 2



I agree with you, Construct Cloud Service for $ 99 per year makes sense.
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Post » Thu Feb 02, 2017 10:57 pm

Despite all the ranting and raving I might be (or am?) known for about the performance and export options of Construct post-Classic, I actually agree with this thread.

Construct 3 is known to be an editor-only change, since it was specified as using the same runtime as Construct 2. Considering plugins in Construct 3 (as well as the whole engine, and now editor) are all JavaScript, it effectively means the whole thing is possible to port forwards and backwards to C2 or C3 anyway.

The cloud services, and potential for a Google Docs-like real-time collaboration system, is what could be really powerful, in addition to the added control over the interface that plugins have (because it's in a canvas already).

Selling those services as a subscription "Construct Cloud Services", and maybe even giving priority/premium support to users of that (since Scirra can literally download and run/check out the projects stored on those cloud servers, assuming the client allows it) would be a professional service sold at a professional price.

Otherwise, I don't see it being a long time before other engines do "what C2 does" and have the added benefit of native export to:
PC (Win/MacOSX/Linux)
Consoles (Xbox One, PS4, Switch, WiiU, New Nintendo 3DS, PS Vita)
Mobile (Android/iOS)

On top of WebGL export, which is the only one Construct actually "has" (without wrappers)
Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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Post » Thu Feb 02, 2017 11:03 pm

How about calling it ReConstruct 2: Now in the cloud!
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Post » Fri Feb 03, 2017 3:43 am

Sebastian wrote:How about calling it ReConstruct 2: Now in the cloud!


the thing with a name like that is that as @JayJay said, its basically the same Construct 2, its not "a new fresh product", its more like of a new service for Game Developers who uses Construct 2 rather than a new piece of software, so its just a tool.
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Post » Sat Feb 04, 2017 1:29 pm

where it goes all the happiness about c3? please tell me this is a big bad joke.

when gms 2 announcement began, yoyo give some very fancy videos about image editors, interface, drag n drop, compatibility, tilemaps, when clickteam starts the campaing of fusion 3 they did something similar (not so fancy as yoyo but anyway) and continue to give infos every monday for some months now and you've got the feeling that both of these softwares will indeed evolving to something more powerfull than before and more user friendly.

on the other hand scirra throw a site of construct 3 for a very long period they dont mention nothing about it only that they worked very hard on it and when the day came the news was the pricing model and then compatibility and portability. it feels the same as C2. marketing failure and an attempt to resell an old product again with some changes that so far are not that obvious except that it run on browser and mobile devices.
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Post » Sat Feb 04, 2017 3:50 pm

Scirra threw up a site to announce they're making it and why C2 won't be a 100% main focus so we knew it was coming. With C3 being the same runtime they could easily keep updating C2 with many features as they did (rather than working on 2 engines).

Like GMS2 and Fusion 3, Scirra is going to be giving news for weeks until the beta, and then until the release later this year. They're doing the same thing the other companies did.
Give them time to actually execute their marketing plan rather than say it failed when it literally just started.
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Post » Sat Feb 04, 2017 4:14 pm

C2C: Bespin
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Post » Thu Feb 09, 2017 1:35 am

3DPiper wrote:C2C: Bespin


:D "These are not the compilers you are looking for... move along!"
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Post » Sun Mar 05, 2017 10:23 pm

irbis wrote:
3DPiper wrote:C3 is C2 online..

Not true. But if it would...
C2 = $98.79 one time payment
C2+WebBased = C3 = $99 per year + your stuff stops working if you stop paying.

~Oh boy! What a deal! <3

:lol:
awful deal to existing users.
And you can buy a similar game engine that is one time payment instead

Unless they reveal that construct3 is the shit and can hatch golden eggs and make pancakes, I really think you have to be the biggest fanboy sucker to justify the price for value that we are getting here
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