Change the name of Construct 3

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  • Change the name of Construct 3 to Construct Cloud Services (or something related to cloud services)

    the Construct 3 game engine as how far as it looks is just a cloud service that will do exactly the same that Construct 2 does, there is no "3" or move forward, or big change to call it a sequel, i see this more of a new tool than an entire new engine that will shadow Construct 2

  • Change the name of Construct 3 to Construct Cloud Services (or something related to cloud services)

    the Construct 3 game engine as how far as it looks is just a cloud service that will do exactly the same that Construct 2 does, there is no "3" or move forward, or big change to call it a sequel, i see this more of a new tool than an entire new engine that will shadow Construct 2

    You are a genius!

  • i see the new "construct 3" more like a service or online tool that will improve development rather than a new engine.

  • i see the new "construct 3" more like a service or online tool that will improve development rather than a new engine.

    I think they are going for the https://store.unity.com/ model type. Our group own a unit plus/pro account I think it is worth the fee. I am not sure if C3 is mature enough or stable enough to throw such subscription ball. Construct2 crowd is different from Unity and Unreal devs.

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  • i see the new "construct 3" more like a service or online tool that will improve development rather than a new engine.

    Yeah, but you're seeing it that way based on almost no information...

    Not 1 actual feature has even been announced yet.. I'd say you're jumping to conclusions..

    (but why wouldn't you? they haven't told us anything!)

  • Construct Classic = CC

    Construct 2 = C2

    Construct Cloud Service = CCS

  • Construct Cloud Computing: C3

    Now that the second post is up, it looks very evolutionary rather than revolutionary (maybe more posts will reveal amazing things).

    UI updates, simple scaling fixes, equations in boxes, etc.

    C3 is C2 online..

  • C3 is C2 online..

    Not true. But if it would...

    C2 = $98.79 one time payment

    C2+WebBased = C3 = $99 per year + your stuff stops working if you stop paying.

    ~Oh boy! What a deal! <3

  • C2 = $98.79 one time payment

    C2+WebBased = C3 = $99 per year + your stuff stops working if you stop paying.

    ~Oh boy! What a deal! <3

  • so C3 is basically C2 but in a browser, so yeah, a name change is a good idea now.

  • Construct 2 Web Interface Version for higher cost.

  • Change the name of Construct 3 to Construct Cloud Services (or something related to cloud services)

    the Construct 3 game engine as how far as it looks is just a cloud service that will do exactly the same that Construct 2 does, there is no "3" or move forward, or big change to call it a sequel, i see this more of a new tool than an entire new engine that will shadow Construct 2

    I agree with you, Construct Cloud Service for $ 99 per year makes sense.

  • Despite all the ranting and raving I might be (or am?) known for about the performance and export options of Construct post-Classic, I actually agree with this thread.

    Construct 3 is known to be an editor-only change, since it was specified as using the same runtime as Construct 2. Considering plugins in Construct 3 (as well as the whole engine, and now editor) are all JavaScript, it effectively means the whole thing is possible to port forwards and backwards to C2 or C3 anyway.

    The cloud services, and potential for a Google Docs-like real-time collaboration system, is what could be really powerful, in addition to the added control over the interface that plugins have (because it's in a canvas already).

    Selling those services as a subscription "Construct Cloud Services", and maybe even giving priority/premium support to users of that (since Scirra can literally download and run/check out the projects stored on those cloud servers, assuming the client allows it) would be a professional service sold at a professional price.

    Otherwise, I don't see it being a long time before other engines do "what C2 does" and have the added benefit of native export to:

    PC (Win/MacOSX/Linux)

    Consoles (Xbox One, PS4, Switch, WiiU, New Nintendo 3DS, PS Vita)

    Mobile (Android/iOS)

    On top of WebGL export, which is the only one Construct actually "has" (without wrappers)

  • How about calling it ReConstruct 2: Now in the cloud!

  • How about calling it ReConstruct 2: Now in the cloud!

    the thing with a name like that is that as Jayjay said, its basically the same Construct 2, its not "a new fresh product", its more like of a new service for Game Developers who uses Construct 2 rather than a new piece of software, so its just a tool.

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