I just wanted to know if someone knows if it's possible
I want to load an image in a tile, and edit the size of that image within the tile.
I want to import my image at its real size, 256*256, but i want construct to draw it at 50% in the tile, and so repeating it at 128*128.
Thanks ! :)
The purpose is to try to draw smaller layouts for retina displays, and so sprites, and so win ram.
In fact, i don't know if it works : if i import a sprite of 256*256 and put it at 128*128 on the scene, will the retina use the real image to draw the missing pixels, and i will have a "res-high" sprite, or it will just make bigger the 128 ones ?
(not sure i'm very clear haha)