I'm having the following issues with this layout:
1. When the character is crawling (down arrow + left or right arrow), the crawling animation doesn't play. Instead, only one frame of the crawling animation is displayed and the character appears to slide along on all fours. NOTE: This code block also changes the size of the player object.
2. While crawling under the obstacle on the layout, if the player releases the down arrow, the character will become stuck. I'm sure it is because the player object changes size, by design, but I don't know how to fix this.
3. When the player executes a forward flip (left or right arrow while falling to floor), the character animation should change to the running animation. Instead, the character freezes, and appears to skate along while standing upright.
**UPDATE-CLARIFICATION** The animation will reset to the proper running animation when the player releases the arrow and allows the character to stop.
**UPDATE-SOLVED (SORT OF)** I imported my running sprite sheet to the end of the flipping sprite sheet. I then set the new flipping sprite strip to repeat at the frame where the running begins. The effect is to make the character appear to flip and then continue running as originally envisioned.
The revised .capx can be downloaded here: Revised Animation Test .Capx
Bonus points: keep the animations from activating when flying (space bar) against the ceiling.