Changing Collision Type of Sprite During Runtime

For questions about using Classic.

Post » Mon Dec 05, 2011 11:35 pm

Is there any way to change the collision type of a sprite during runtime? For example, from Per pixel to Bounding Box?
Thanks. pooiyx2011-12-05 23:36:51
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Post » Mon Dec 05, 2011 11:54 pm

Sure is, under actions in events for sprite there's options for point, box, or per pixel.
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