Changing direction bug (bullet-behaviour)

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Post » Thu Mar 27, 2014 11:30 pm

Problem Description
I just have one event, to change the bullets direction.
If I double click it changes it´s way again, but it shouldnt do that I guess. This changing-thing is what I want to get really, but I can´t use another animation or mirror or whatever, even though I disable angle of bullets and stuff. So everytime it changes, my character is on his head.

Attach a Capx
CAPX attached.

Description of Capx
Just one event, to change the direction of bullet ONCE.

Steps to Reproduce Bug
Everything is in the Capx, just create a layout, make a sprite, choose bullet and add negative speed to it.


Observed Result
It switches direction after clicking again.

Expected Result

I guess it absolutely shouldn´t.

Affected Browsers
  • Chrome: (YES)
  • FireFox: (YES)
  • Internet Explorer: (not tested)

Operating System and Service Pack
Windows7/Service Pack2

Construct 2 Version ID
____ R164 and R165 ____
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Post » Fri Mar 28, 2014 1:49 am

Not a bug, that happens because negative speed doesn't exist for the bullet behavior. So instead it inverses the angle of motion.
You should use angles to do what you're aiming to do
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Post » Fri Mar 28, 2014 8:27 am

Thanks for making that clear buddy :)

I would suggest to make it impossible to fill in negative speeds then....costed me about a hour of my life :D
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Post » Thu Apr 03, 2014 5:21 pm

Closing as won't fix, since changing this will break existing projects that use it.
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