Changing floor / warp / bullet

Get help using Construct 2

Post » Fri Oct 18, 2013 8:23 pm

Hi

Can anyone help me? I want to create a plat former runner stlye,

but instead of infinite scrolling, he would go down on each level, so I used the character as bullet with bounce,

problem is If I spawn it on the 2nd floor it changes the angle can anyone help? check the capx forgive my elementary drawing, also any other better options? Is bullet function the way to go on this kind of platformer?

Thank you!!



https://docs.google.com/file/d/0BygJma7NbKJHSmxkdmw5SlYxZ0k/edit?usp=drive_web
B
11
S
2
Posts: 14
Reputation: 683

Post » Fri Oct 18, 2013 9:15 pm

@xchellseax
I changed the code a bit and commented the code. But basicly I disabled the "Set angle" on Bullet behavior and changed the animation when he touches the particle "in"

going down levels_EDIT.capx
B
21
S
8
G
7
Posts: 49
Reputation: 5,274

Post » Sun Oct 20, 2013 7:58 pm

Wow, really smooth thank you very much! this is what I need though I'm still figuring out how did you manage to warp the player in each level you only have one entry on "in and out - floor instances in the event sheet"

I'm going to look into this thanks Seasky!!
B
11
S
2
Posts: 14
Reputation: 683


Return to How do I....?

Who is online

Users browsing this forum: No registered users and 1 guest