Changing gravity angle problem

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Post » Fri Aug 17, 2012 7:49 pm

Hi all,

I have recently started using construct 2 to make games and I am experimenting with changing the gravity. But I have run into a problem.

Lets say there is a platform moving from the left to the right, which is solid and there's a ball that can move according to the platform rules. If I change the gravity angle to 180 degrees, the ball falls to the left on the platform. My problem is: When it is on the platform, it slowly moves up without me touching any buttons. When I move it up, it goes faster then it should and when I move it down, it goes slower then it should. Like something is "pulling" it up.

I do not have this problem when the gravity angle is 90 degrees and the platforms move up. Feel free to ask more questions and please help me.
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Post » Fri Aug 17, 2012 7:59 pm

this sounds like a simple event problem. Upload your capx so we can help.
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Post » Fri Aug 17, 2012 8:17 pm

I tried uploading it but it somehow won't finish loading...
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Post » Sat Aug 18, 2012 2:17 am

How are you changing the gravity angle?
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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Post » Sat Aug 18, 2012 2:31 am

from the property , i have made an example of 4 gravity(s) if you want it here is the link :
http://www.scirra.com/forum/four-gravities_topic53485.html?KW=four
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Post » Sat Aug 18, 2012 9:17 am

Thnx for the link, but there is one problem: I use platform and you use bullet and 8 direction movement. I could try to change platform to those two and see if it works. Boaz2012-08-18 09:27:08
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Post » Sat Aug 18, 2012 9:27 am

Nevermind, I tried but it won't work. I'll just continue building my game but I'll still be looking for a solution.
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Post » Sat Aug 18, 2012 10:49 am

o.o don't give up... check this , is this what you are looking for?
(keys = arrows , z )
https://dl.dropbox.com/u/90034817/scirra/2gravity.capx
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Post » Sat Aug 18, 2012 11:18 am

Almost. Only the gravity changes from up --> down to right --> left. Another option would be to just spin around the entire thing 90 degrees, but I don't know how to do that. :p
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