Chara Design: How to combine style with efficiency?

Discuss game development design and post your game ideas

Post » Tue Oct 17, 2017 10:14 am

Hello,

As someone who is more in the art side, I come up with all these good looking character designs for my game but they often end up being impracticable for in-game use. For example, the characters I design would be too complicated to animate knowing I'm making my game alone.

Do you know any tips to make designs that are convenient for in-game use (which means that can be made as a game asset as fast and easy as possible) all the while sacrificing as less quality and style as possible?
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Post » Tue Oct 17, 2017 12:04 pm

@Mimitone

Have you looked into Brash Monkey's Spriter?

https://www.scirra.com/store/game-makin ... ter-pro-78
https://brashmonkey.com/

If you use the existing animations, and design your characters by replacing the body parts of the templates/examples, you'll have fully animated characters as quickly as you can draw them.
Find all the Construct 2 games that were on Steam Greenlight here
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Post » Wed Oct 18, 2017 1:53 pm

Thanks for the proposition.

I did know about this software but since it would require me to learn an entirely different animation process, I wasn't sure it would be worth it. I might give the free version a try.
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