I can get my character to jump and bounce off the enemy no problem. Everything works perfect as far as falling and the Y vector. The issue lies in if I am running at the character from left or right. Currently the Character will bump away from the enemy If approached from the left of enemy but walk right through if approached from the right side of enemy. So not both.
Here is a screen cap of what I have down for the collision. (the AI movement was done with the same method as Ashleys "https://www.scirra.com/tutorials/253/how-to-make-a-platform-game")
Thanks for any input!