.capx file here: https://www.sugarsync.com/pf/D6025908_4317202_6583129
My current problem rests in a "little" obstruction or...I don't know what it is...that stops Mr Stick (that's the stick man you can control) from moving forward just as he reaches the apex of the two-triangle incline (made of two instances of the platform45Slanted
Once the .capx loads, simply start running to the right (A and D to move left and right, W to jump) and once the PlayerBox (the sprite objected that the MrStick image is set to) reaches the top of the first slanted platform instance and apparently collides with the second, it just gets stuck.
This doesn't happen 100% of time and doesn't seem to happen again after the first time (ie: you move away and come back again). I have Dr Box (that's the box with "evil" eyes) running on Simulate Platform
movement and I've noticed he occasionally gets stuck, too...usually after Mr Stick is already stuck. But it seems to happen much less with Dr Box.
I have checked the collision polygon settings for BOTH instances of the slanted platform sprite. It's a triangle shape stretched as far as each point can go to their appropriate corners of the sprite. Both sprites on are equal in terms of the Y-axis. Both are the same size.
The ONLY possible explanation I can think of is that there is (I THINK) a pixel-wide space between the two instances. I haven't devised a way to test this or if it's even the actual problem.
Could someone poke around see what they can find, please? Thank you, much!
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