Character Prototype. Dated 18 June 2012

Show us your completed creations made in Construct 2

Post » Tue Jun 12, 2012 12:20 am



HUGE UPDATE GUYS!!! SEE FOR YOURSELF!

Version 2.8.4
Dated 18 Jume 2012

What's New:
- Almost full enemy animation;
- Ragdoll dead bodies.

Note:
You can shoot at it with left click, but it wont it. Try right click

Version 2.7
Dated 17 Jume 2012

What's New:
- Now enemy's legs should chase use, instead of dumb box;
- You also can shoot at it and will get some blood.

Note:
If box is still chasing you, try to refresh page several times (to clear cached .js).
After full enemy model will be done, rag-doll dead bodiess will follow.

Version 2.7
Dated 17 Jume 2012

What's New:
- Now you can fall through jump-thru panels, while holding Down arrow or S keys (still looks buggy, but works);
- Dumb Enemy Box. Can only kill itself for now.NugMan2012-06-17 23:58:44
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Post » Tue Jun 12, 2012 12:38 am

i love it, really good work, love the little nuances, like the bending of the body when you come close with the cursor, really smooth

i hope you make something playable with it, doesnt have to be complex, i like to shoot something :)

ps: love the bullettime action !vtrix2012-06-12 00:43:47
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Post » Tue Jun 12, 2012 12:40 am

Thank you. vtrix. I need that feeling.
I'll try to rollout some playable stuff with him :D
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Post » Tue Jun 12, 2012 2:42 am

Looks like a lot of potential here. I was really impressed with the different weapons and the ejected casings.
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Post » Tue Jun 12, 2012 3:10 am

really cool feeling of the character. BTW,How did you do the ejected casing?physics behaviour?
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Post » Tue Jun 12, 2012 8:10 am

The character makes me want to shoot something, can't wait to see him in action :].

Any chance you can share us the capx file? There's many things that i think i can learn from it.
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Post » Tue Jun 12, 2012 9:49 am

I found a bug in the latest demo. Today I will squeze it.
@yuquanzhou007 - yes it physics behavior, with added randomized torque and impulse at eject. And destroying shells, one by one, to have no more than 30 shells at a time.
@hylists - character event list is longer than free version of Construct 2 can handle - this was the 1st reason for me to buy full version.NugMan2012-06-12 09:50:17
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Post » Tue Jun 12, 2012 9:59 am

Actually free version can open a capx with more than 100 events and have families, but of course can't edit it.

btw keep up the good work.
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Post » Tue Jun 12, 2012 10:03 am

No problem then. But please do not share or use in your public games my sprites. Trust is everything :)
https://dl.dropbox.com/u/13529564/Scirra/Character_Proto2.3.capx
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Post » Tue Jun 12, 2012 10:27 am

Don't worry, i just want to know how it works. If anyone trying to steal your sprites, i won't let them do that. :]

*look at the capx*: Wow alot of maths. That's really an impressive job you have done.    hylists2012-06-12 10:28:02
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