Character Prototype. Dated 18 June 2012

Show us your completed creations made in Construct 2

Post » Tue Jun 12, 2012 12:23 pm

It is good to have 30 shells in the screen without degrading the performance much
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Post » Tue Jun 12, 2012 1:08 pm

Very cool.
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Post » Tue Jun 12, 2012 1:13 pm

It may be possible to use platform for the ejecting case
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Post » Tue Jun 12, 2012 1:50 pm

@yuquanzhou007
What do you mean? Details please
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Post » Tue Jun 12, 2012 1:52 pm

@NugMan
use platform behavior instead of physics
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Post » Tue Jun 12, 2012 1:57 pm

Platform behaviors don't collide with each other. But if I will have fps issues, I'll definitely go with it. Thanks for advice!
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Post » Tue Jun 12, 2012 2:05 pm

I've updated 1st post with bug-free demo (hopefully).
BTW, Construct classic's bullet behavior had a feature of invisible, lightning speed bullet. It was hitting target instantly.
How can I achieve it in Construct 2?
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Post » Tue Jun 12, 2012 10:33 pm

Fantastic!
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Post » Tue Jun 12, 2012 10:41 pm

The shooting animation is awesome!
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Post » Thu Jun 14, 2012 7:41 pm

Progress screenshot



Now shooting features decals and bullet trace
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