Character Prototype. Dated 18 June 2012

Show us your completed creations made in Construct 2

Post » Thu Jun 14, 2012 7:41 pm

Progress screenshot



Now shooting features decals and bullet trace
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Post » Thu Jun 14, 2012 9:57 pm

[QUOTE=NugMan] Platform behaviors don't collide with each other. [/QUOTE]

Really? I wish I'd known that sooner, because I guess that means that about half of my projects don't actually work--like this one!

Your project is quite impressive. I didn't think you could achieve such results with composite characters in C2 yet.kittiewan2012-06-14 23:02:57
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Post » Fri Jun 15, 2012 12:38 am

hmm i didn't understand why there is a box moving with arrow keys ... also the game looks good but i would like to see something on bullets (fade behavior ) so and it takes like 4-5seconds to fade this will make game better ^^

good luck in your game i wish i see some example of how enemies will be ^^
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Post » Fri Jun 15, 2012 6:55 am

@kittiewan no, I meant that if shells, provided with platform behavior, instead of physics, wont create hill of used shells. Instead, they will all be on the floor, so no one hell of a big piramid of shells under your good ol' army boots :)
@zsangerous you mean the "P" box in capx? That is "real" player, his movements (via platform behavior) lies under all character animation. The character sprites are just using "set position to player".

UPDATE:
@zsangerousoh, oh, you mean the "E" box. I just not disabled the default buttons for Enemy Box :)
I'm coding character control on both WASD and Arrows, though I totally hate Arrows, some people prefer them. That's why I didn't noticed that movement before - I just don't use them at all

Oh, and by the way, enemies are on top of the "what to do next" listNugMan2012-06-15 08:50:31
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Post » Fri Jun 15, 2012 7:52 am

Fresh exported project
Version 2.6
Dated 15 June 2012NugMan2012-06-15 20:27:43
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Post » Sun Jun 17, 2012 3:51 pm

Fresh exported project
Version 2.7
Dated 17 Jume 2012

What's New:
- Now you can fall through jump-thru panels, while holding Down arrow or S keys (still looks buggy, but works);
- Dumb Enemy Box. Can only kill itself for now.
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Post » Sun Jun 17, 2012 5:14 pm

Updated again! Get link from previous post. Now enemy's legs should chase use, instead of dumb box. You also can shoot at it and will get some blood =)
If box is still chasing you, try to refresh page several times (to clear cached .js)

After full enemy model will be done, rag-doll dead bodiess will follow.
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Post » Sun Jun 17, 2012 8:05 pm

NugMan Looks great dude!
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Post » Sun Jun 17, 2012 11:58 pm

Huge update 2.8.4! Phew, hope you like it. Link is in the first post. From now on all fresh link are there.
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Post » Mon Jun 18, 2012 12:12 am

amazing! keep going like this and before you know it you'll have a great game!
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