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Post » Mon Jan 14, 2013 12:10 pm

Post closed until the user buys a license.Kyatric2013-01-15 11:19:58
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Post » Mon Jan 14, 2013 12:50 pm

Any chance,to see some of your previous work?...how long would it take for you to produce a Metroidvania,style game?...
As long as I can move left, right and fire, I'm Happy...
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Post » Mon Jan 14, 2013 12:56 pm

Pixel perfick:

Here is some code I did:



The code does things like checks whether it's a new level and if it is, deletes the enemies and creates new ones. The code shown isn't framerate-independent but yours will be.

I figure a metroidvania game would take me 40 hours of work. Which may take 2-4 weeks. Does that sound right for you?
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Post » Mon Jan 14, 2013 8:14 pm

"Framerate-independent"?..."mine will be" ?...what does that mean,not up on all this "game developer" speak...
As long as I can move left, right and fire, I'm Happy...
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Post » Mon Jan 14, 2013 8:24 pm

I better send you a Construct file of my latest game. I'll send it to you in 1-2 days.
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Post » Mon Jan 14, 2013 8:28 pm

Framerate independent means the game works the same regardless of the number of frames per second the computer displays or is fast enough to display.
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Post » Mon Jan 14, 2013 9:12 pm

Oh,so you didn't use timedelta?...I get it now,ok,thanks,I'd like to see that...
As long as I can move left, right and fire, I'm Happy...
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Post » Mon Jan 14, 2013 10:21 pm

Okay, I sent you the game.
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Post » Mon Jan 14, 2013 10:26 pm

Run Layout 3 to play the game.
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Post » Tue Jan 15, 2013 7:59 am

HMMM,not exactly metroid,but thanks for sharing...
As long as I can move left, right and fire, I'm Happy...
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