Cheating CocoonJS' project size limit

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Post » Sat Jan 18, 2014 12:18 pm

Hi there !
I was planning to use CocoonJS to pack a game as an iOS app but I discovered project size was limited to 50MB !
That's nothing.
I mean, that's nothing for a project as mine that includes sounds and lots of images.
I know there's a premium version that extends the limit to 200 mb but everyone is not eligible for it.

So, I was wondering if there wasn't another solution.
Is it possible to make a small app and, when it's launched for the first time, it loads once and for all extra needed files (images and sounds) into an internal cache that remains forever ?

Any clues about that ?

Thanks !

Laurent
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Post » Sat Jan 18, 2014 1:55 pm

I have never heard of anyone that was turned away from their premium version. Just email them and ask to be part of the premium.
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Post » Sat Jan 18, 2014 2:18 pm

@ArcadEd : Thanks for the info.
But how do I do if I need to make a game bigger than 200 mb ?
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Post » Sat Jan 18, 2014 2:46 pm

Well, a game larger than 200mb on mobile might not be a good idea anyway. That might be why they limit it, to keep problems down.
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Post » Sat Jan 18, 2014 5:31 pm

@ArcadEd : My game is more like an adventure game, the old fashion way. It doesn't have to run fast.
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