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Construct 2 Check failure
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Check failure! This is probably a bug:
Cloning deleted object type
Condition: !IsDeleted()
File: Projects\ObjectType.cpp
Line: 445
Function: class std::unique_ptr<class ObjectType,struct
std::default_delete<class ObjectType> > __thiscall
ObjectType::Clone(void) const
Build: release 47.2 (32-bit) checked
Component: Construct 2 IDE
(Last Win32 error: 0)
I wasn't completely sure what I was doing to receive this report. I remember I was just figuring things; cloning a object, copying/pasting a object, and removing them. I did delete the object under "Object Types" folder then clicked something on the layout and poof, the check failure.
I tried to reproduce but it works like a peach though.
OpenGL Information
Rendering with OpenGL 2.1.0 - Build 8.15.10.2202
Intel; Mobile(R) 4 Series Express Chipset Family
(shader language 1.20 - Intel Build 8.15.10.2202)
Window Vista 32-bit