Check if Connected Gamepad has Joysitcks(Axis)

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Post » Sun Jul 06, 2014 5:44 am

I ran into an issue when testing the Generic SNES USB PC controller that only has d-pad.. so I ended up getting an assertion error when my key bindings windows opens since I am showing a graphic grid for dead zones on gamepad that calculates off an axis that does not exist. Is there a "Gamepad" object condition to check to see if Axis(X) exists? I couldn't find one. I might put in a feature request.

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Thanks,
Dan
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