Check: local var stack not big enough

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Post » Thu Apr 11, 2013 6:01 am

What it means this error I found in Chrome log?

Check: local var stack not big enough

Thanks
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Post » Thu Apr 11, 2013 9:27 am

This is a guess as im not sure how or when you get the error message :) but maybe you are trying to store more data in the variable than possible.
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Post » Thu Apr 11, 2013 12:56 pm

Is it affecting your game ? How ?
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Post » Thu Apr 11, 2013 5:41 pm

It's a note to myself to check why that would happen. Could I have a look at the .capx that prints this?
Scirra Founder
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Post » Fri Apr 12, 2013 3:28 am

[QUOTE=Ashley] It's a note to myself to check why that would happen. Could I have a look at the .capx that prints this?[/QUOTE]

I can't now as it's a full game that I'm about to release, as soon as I'm done I'll try to pinpoint why and where happens, it doesn't affect anything to be honest, nothing actually happens all works as expected, it gets printed inside a complex function full of local variables.
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Post » Fri Apr 12, 2013 3:52 am

Ashley disabled his private message.


Would you make an partial .capx that ocurred the bug?
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Post » Fri Apr 12, 2013 3:51 pm

TBH it probably is nothing. The "fix" will probably amount to removing that log message.
Scirra Founder
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Post » Sun Jul 27, 2014 6:14 pm

I see the same message in my game. From what I see above, it's nothing to worry about.

Ashley, you said you would look into it, but that was last year. I'm guessing it really wasn't important after all?

I would be willing to share my capx if you want to take a look.
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Post » Mon Aug 10, 2015 8:05 am

@Ashley

Chrome log is full of this messages and I don't understand where does it come from. It's difficult to debug:

Check: local var stack holds undefined value
Check: local var stack not big enough
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Post » Mon Aug 10, 2015 1:58 pm

Anybody else has this issue? Chrome console is full of this messages, it's almost impossible do debug.

It seems it happens OnDestroy event. @Ashley is it possible to disable it somehow?
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