Checking for a file?

For questions about using Classic.

Post » Wed May 29, 2013 11:52 pm

I want my game to load a file immediately as the game starts up. But if there isn't a saved file, I want it to make one. But I don't want to overwrite a file if there is one there already. Any suggestions on how this could be done?
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Post » Thu May 30, 2013 12:22 am

Just use the file plugin. It has a condition just for that. I use it too for the same reason!
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