Cheeseman

Post your Construct-made creations!

Post » Thu Jan 08, 2009 6:22 pm

[quote="linkman2004":1wkrcauz]I found the problem with the hamburger. Under event 10, you need to place the set angle action into it's sub-event where the space key is pressed. The way it is now it's setting the angle of already existing burgers instead of the one being created. Just remember, if you're creating an object, always place the actions setting angle/size/whatever in the event where it's created. Newly created objects are always picked in the event they're created in.

Also, I played your game, and I kind of like the style. :) A couple of things about the gameplay, though. There wasn't actually anything to shoot with the burgers, which makes them kind of pointless. The second thing is that I think the jump power should be lower, but you should set a jump sustain so you can have variable jump heights.[/quote:1wkrcauz]

i put the "set angle to 180" at the top of the space key pressed sub-event and it still doesn't work. now it doesn't fire the burgers left like it should, but still right, and when you are facing left and press space, the burgers go left.
thanks. yeah thats a work in progress. thanks for the comments.
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Post » Thu Jan 08, 2009 7:08 pm

You need to put the action below the object creation action, otherwise it won't know which object to pick.
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Post » Thu Jan 08, 2009 7:47 pm

Works now:), thanks!
I have another problem though! It's described in this thread:
viewtopic.php?f=17&t=2350


EDIT: never mind. resolved it! god i love this program and this forum. once you get the hang of it, mostly everything comes down to logic.
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Post » Sun Jan 11, 2009 2:33 pm

Ah glad you got that sorted out.

I was meaning to come back and check for a reply eariler but I have been rather busy with "family" stuff over the last day or two.

If you need anything else, don't hesitate to ask... everyone here is pretty keen to help out. :)

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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Post » Sun Jan 11, 2009 7:01 pm

[quote="SoldjahBoy":3lqkf6w3]Ah glad you got that sorted out.

I was meaning to come back and check for a reply eariler but I have been rather busy with "family" stuff over the last day or two.

If you need anything else, don't hesitate to ask... everyone here is pretty keen to help out. :)

~Sol[/quote:3lqkf6w3]

okay!:) yeah i love this place.
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Post » Wed Jan 14, 2009 2:19 pm

i've updated the game with grass and more flowers, and i have also added the ability to die:D
anyway, does anyone have any suggestions on the gameplay. i was thinking of having the mouse control certain aspects of the game. for example, if a road is blocked by rocks, you can throw them away with the mouse at the cost of crystals.
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Post » Thu Jan 15, 2009 7:59 pm

You know, I kind of like being able to change the direction of the hamburgers. That would be a good way to really clear out the enemies.

Anyway, is there a new download link?
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Post » Fri Jan 16, 2009 11:15 am

[quote="zephyrus":2dr2pkap]i've updated the game with grass and more flowers, and i have also added the ability to die:D
anyway, does anyone have any suggestions on the gameplay. i was thinking of having the mouse control certain aspects of the game. for example, if a road is blocked by rocks, you can throw them away with the mouse at the cost of crystals.[/quote:2dr2pkap]

I wouldn't recommend mixing controls for the game, unless you have the mouse used for some part of basic control right from the start... and everything else (in terms of controls) usable with only one hand on the keyboard. There is nothing worse when playing a game than having to go back and forth between the keyboard and mouse.

I like the idea of throwing rocks away, perhaps you could add other things like this which are more essential to the games playability. I guess you could make other types of obsticles, buttons and switches that are opened by moving objects around, or even a similar way of attacking enemies (as some sort of secondary or magical attack).

Also, I would change the hamburger into something a little less random since the rest of the game's art style tends to be more organic and "alien-like"... unless of course the game is going to revolve around stange "food" enemies and weird things like (for example) vending machines as buildings, and rain made out of french fries, etc.

Overall I really liked the look of the game, and making into something bigger would be really cool as long as it was mapped out properly. I'm looking forward to seeing the graphical improvements you made with the flora... I'm really getting into your art style :D

Good luck mate ;)

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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Post » Fri Jan 16, 2009 12:03 pm

[quote="SoldjahBoy":zitqcoi8][quote="zephyrus":zitqcoi8]i've updated the game with grass and more flowers, and i have also added the ability to die:D
anyway, does anyone have any suggestions on the gameplay. i was thinking of having the mouse control certain aspects of the game. for example, if a road is blocked by rocks, you can throw them away with the mouse at the cost of crystals.[/quote:zitqcoi8]

I wouldn't recommend mixing controls for the game, unless you have the mouse used for some part of basic control right from the start... and everything else (in terms of controls) usable with only one hand on the keyboard. There is nothing worse when playing a game than having to go back and forth between the keyboard and mouse.

I like the idea of throwing rocks away, perhaps you could add other things like this which are more essential to the games playability. I guess you could make other types of obsticles, buttons and switches that are opened by moving objects around, or even a similar way of attacking enemies (as some sort of secondary or magical attack).

Also, I would change the hamburger into something a little less random since the rest of the game's art style tends to be more organic and "alien-like"... unless of course the game is going to revolve around stange "food" enemies and weird things like (for example) vending machines as buildings, and rain made out of french fries, etc.

Overall I really liked the look of the game, and making into something bigger would be really cool as long as it was mapped out properly. I'm looking forward to seeing the graphical improvements you made with the flora... I'm really getting into your art style :D

Good luck mate ;)

~Sol[/quote:zitqcoi8]
Thanks man!:)

Consider all the weird art that's in the game right now, placeholders!
I'm playing with the idea of items. For example, an item that makes it possible to shoot blue energy beams that destroy things (like rocks and other obstacles) at the cost of crystals. And maybe having a physics beam that can simply move things around. I need to brainstorm a bit, but I think it could be cool.
I'm also thinking about whether or not to have enemies in the game. All platform games have the element of killing the enemies in some way, but like Nifflas' games, I want something else. Something more peaceful, and yet challenging.

Here's the newest .exe with mostly aesthetic changes:
http://willhostforfood.com/files3/8438236/cheeseman.exe

edit: i know the new flower looks like crap:D making a new one as i type this.
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