Chrome 42 out now.

Discussion and feedback on Construct 2

Post » Fri Apr 17, 2015 3:59 pm

Seems a bit better on my machine. Obviously needs more testing but lets hope it is better than previous versions.
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Post » Fri Apr 17, 2015 4:25 pm

Better - possibly - but not as good at achieving vsync as IE11. I also ran the developer profiler and there were plenty of <60 fps moments during the 30 sec data gathering. I will try it later with something dynamic and see how it performs. For the time being, here are my results:

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Chrome 42


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IE11
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Fri Apr 17, 2015 5:36 pm

Ha well i meant better than previous Chrome versions. Unfortunately IE11 isnt in NW.js :)
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Post » Fri Apr 17, 2015 6:19 pm

I keep on searching but there seems to be no useful IE11 based alternative to NW. Sigh... :)
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Fri Apr 17, 2015 8:34 pm

Colludium wrote:I keep on searching but there seems to be no useful IE11 based alternative to NW. Sigh... :)


IE is not something as open as chromium, so finding a solution using it is unlikely, however, I wonder how a windows webview would work with C2 games (As I think it might be possible than the basic web control in windows is actually the internet explorer version associated).
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Fri Apr 17, 2015 9:18 pm

Regardless if vsync is slightly off, chrome still has the fastest javascript and WebGL performance as far as I've tested informally by running various projects. The issue of occasional tearing isn't nearly as big as the issues IE11 tends to have in all other areas IMO.
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Post » Fri Apr 17, 2015 11:52 pm

QuaziGNRLnose wrote:Regardless if vsync is slightly off, chrome still has the fastest javascript and WebGL performance as far as I've tested informally by running various projects. The issue of occasional tearing isn't nearly as big as the issues IE11 tends to have in all other areas IMO.


Its not just tearing, its stutters. Frame latency that varies a lot make fluid 60 fps feel very slow.
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