chrome debugger resources

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Post » Thu Jul 04, 2013 2:37 pm

@Ashley

just something i noticed, first time i tested angry birds html5 with the debugger, you could check all there resources, meaning all there spritesheets

so i was testing today and they did some smart tricks to work around that,
im not able to view there spritesheets (and been looking for 30min)

maybe something to look into as how to better protect resources


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Post » Thu Jul 04, 2013 3:32 pm

I can see all their sprite sheets in Chrome's debugger just fine.

Copyright law is a much better way to protect resources than any technical measures anyway.Ashley2013-07-04 15:32:47
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Post » Thu Jul 04, 2013 4:22 pm

Man, looking at these Angry Birds assets - they're terribly optimised. All PNG32 sprites, no intelligent tiling. Even the sprite fonts are 50% unused space with blank characters.
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Post » Thu Jul 04, 2013 6:03 pm

i guess there was a bug in my debugger , now i can see them too
there was an error in the appcache, , i thought that was the trick, invoking an error in the console to hide the sources
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Post » Thu Jul 04, 2013 6:16 pm

@thehen have a look at bejeweled, pretty crazy what they doing there, what is that? some kind of manual alpha's, overlays?

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Post » Thu Jul 04, 2013 6:55 pm

@vtrix yeah looks like they're storing the alpha channels in separate image files :/

Not sure of the reasoning. They use a lot of transparent gradients so PNG8 probably wouldn't work for them and two jpegs/gifs may give better quality vs size?
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