Chrome has become extremely laggy - Did the update break?

Discussion and feedback on Construct 2

Post » Fri Jul 18, 2014 1:05 am

Today I noticed that my game was all of a sudden running extremely laggy on my PC. I've managed to narrow the problem down to Chrome since Node-Webkit preview and export works fine. I looked to see if Chrome had been updated recently, and apparently there was an update yesterday.

Has anyone else noticed their game running laggy in Chrome?

Daniel
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Post » Fri Jul 18, 2014 1:39 am

ive noticed lag to and in the inspector tab of the debugger it makes cpu usage go way up (like 50%)
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Post » Fri Jul 18, 2014 1:47 am

thanks for the heads up...I'm still on Chrome 35 and it asked me to update which I declined. I'll do my benchmark tests now and then update to 36 and compare..
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Post » Fri Jul 18, 2014 1:48 am

Such a damn shame, this happens way too often.
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Post » Fri Jul 18, 2014 1:51 am

supposedly they fixed "LOTS of bugs and performance improvements"
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Post » Fri Jul 18, 2014 2:12 am

Well Ludei updated CocoonJS to version 2.0.2 with fixes for crashes on Samsung devices... but it still crash anyway.

Nearly about there where I will throw in the towel with C2 and move to Game Maker or Unity.
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Post » Fri Jul 18, 2014 2:19 am

I also noticed very slow performance in debug mode in Chrome 35xx (30fps / 50+% cpu). I just updated to 36 and it's improved (45 fps / 30% cpu), but still slower than Firefox and IE11 (both 60 fps in debug). Go figure...
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Fri Jul 18, 2014 7:35 am

This type of thing must be forcing people away from C2. Its a shame.
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Post » Fri Jul 18, 2014 8:50 am

No issues here. As ever for a first stop visit chrome://gpu and see what it says. Maybe the update blacklisted your graphics card/driver.
Scirra Founder
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Post » Fri Jul 18, 2014 12:56 pm

@Ashley just checked and the GPU is definitely not blacklisted. Were you able to test with a game that reviously performed at the edge of your hardware's capabilities?

This doesn't affect Node-Webkit yet so I'n in the clear for now, but if those changes get rolled across it will be catastrophic.
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