[QUOTE=Ashley] Chrome 18 was recently released and would have silently updated, and it enables GPU Accelerated Canvas 2D by default. It's no longer an experiment, it's a feature now!
WebGL mode shouldn't appear blurry - it's actually the only mode you can control the sampling in (point vs. linear), you can't control that in Canvas 2D mode.[/QUOTE]
That crossed my mind but the graphics are still blurry so I figured it wasn't just turned into a feature. Choosing point sampling didn't work with WebGL enabled back then and it doesn't work now, in any browser. The graphics may be slightly less blurry, but blurry nonetheless D:
Here's a comparison with an old screenshot I had lying around..
-Before Chrome 18 with GPU Accelerated Canvas 2D enabled and WebGL disabled
-Chrome 18 w/ WebGL enabled and point sampling (same with WebGL disabled)
-Chrome 18 w/ WebGL enabled and linear sampling (same with WebGL disabled)Tokinsom2012-04-02 03:14:13