Chronicles of the middle age (not started)

Post your Construct-made creations!

Post » Fri Mar 20, 2009 12:37 pm

Um...sorry to be harsh but...on first reading it sounds like your not only asking people to make a game for you...but asking them to think up a game for you too.

Perhaps if you had posted an original idea, with some sketches and an explaination of the gameplayer...then people might be intreged enough to have a go and do something up.

For example if you posted:
'Hey I've got this idea for a game, you fire chainsaws out of a rocket launcher which attack glowing green skeletons, and you have to rescue all the stawberries so they can form an army to attack the broccolli!' then you'd get a bit of interested because at least its an original idea....it might not be a good one but people might be like 'chainsaw shooting rocketlaunchers......dude...!' and start collaborating.

But you're pretty much saying you want to create a game that is like Age Of Empires...but with a different story...and that while you can help with all the fields, you are after people who can do the coding, graphics, music, 3d models, sprites, storyline, levels, and that you want to become famous from it.

In my opinion I think you'd be better off looking around in the creation forum, finding some projects that are interesting, and offering to help out so you can 'make contacts'.
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Post » Fri Mar 20, 2009 1:08 pm

[quote="David":3al4zhz1]Um...sorry to be harsh but...on first reading it sounds like your not only asking people to make a game for you...but asking them to think up a game for you too.

Perhaps if you had posted an original idea, with some sketches and an explaination of the gameplayer...then people might be intreged enough to have a go and do something up.

For example if you posted:
'Hey I've got this idea for a game, you fire chainsaws out of a rocket launcher which attack glowing green skeletons, and you have to rescue all the stawberries so they can form an army to attack the broccolli!' then you'd get a bit of interested because at least its an original idea....it might not be a good one but people might be like 'chainsaw shooting rocketlaunchers......dude...!' and start collaborating.

But you're pretty much saying you want to create a game that is like Age Of Empires...but with a different story...and that while you can help with all the fields, you are after people who can do the coding, graphics, music, 3d models, sprites, storyline, levels, and that you want to become famous from it.

In my opinion I think you'd be better off looking around in the creation forum, finding some projects that are interesting, and offering to help out so you can 'make contacts'.[/quote:3al4zhz1]


-_____________________-

I don't want anyone to do my game, I WANT A TEAAAAM, I don't want to get famous with this, and I want a medieval RTS which I've made a story lol, just erase this topic, I will return with an idea for this and maybe do it alone -.-
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Post » Fri Mar 20, 2009 1:22 pm

Major projects aren't a joke, too many would-be game developers jump into the shark pool. Not everyone can make out of the pool alive :P

The RTS is quite a demanding project - just ask Ashley, he's been working on his pet project for how long? And Jesse guy who runs Construct Corner, he's been doing something RTS wise, I believe. But those two are programmers.

It is easy to come up with ideas and artwork, but actual implementation is not that easy. You need a solid framework to use as a foundation for the project - a stable engine that you can expand and work with.

Why don't you look into existing RTS engines? There are quite a few open source engines out there, you just compile them, learn how they function, then proceed to implement your own modifications, story and artwork.

A real RTS is nothing to sneeze at. No sane artist or programmer will join you as long as you only have your head in clouds; they want to see some solid foundations - they want to see that you are standing firmly on ground before they decide to dedicate their time and resources to YOUR cause. Until then, they're happy risking on their own projects.

We don't mean to kill your idea - we are just saying that it is not prepared. At the moment it is nothing but an idea in your mind. We can't work with that. Nobody can, really, nobody is willing to take on a job unless they know exactly what is it that they are doing.

I suggest that you start small, make a simple RTS. Once you get a working prototype, you have an idea of the process already, you know the limitations and such. Once you conquer that, you can think about more complex games. ;)
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Post » Fri Mar 20, 2009 2:17 pm

After searching for your name I've come to realise you made 'As Aventuras do Jorginho', which I enjoyed playing coz the main character is so happy and I have a thing for platform games :D But yeah as Mipey says RPG games are the hardest type of game to make...its probably why they are so popular.

I mean just making a system where you can build buildings and place them down on a grid requires a lot of artwork and events...construct makes things a lot easier by having some behaviors like the rts behavior which controls the moving units, but theres still a lot of work to be done...

Dammit now I feel inspired to make a 'building buildings' example :/

*launches construct*
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Post » Fri Mar 20, 2009 2:55 pm

Thanks for the advices really, I bet its pretty hard making an RTS that's why I decided not to do it alone at the beggin, I will follow your advices.

Artwork is not a problem to me since I do it a lot, but that system of build buildings is why I needed someone more experient in construct than me, but as you said, no one will join me by only presenting an idea, so I started doing the art work and is coming out pretty well, I can show you something soon.

Thanks again :P
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Post » Fri Mar 20, 2009 4:50 pm

actually been working on a rts for some time off and on, id say the only REALLY hard part is making a competent enemy ai commander, all the rest is basically arrays and uid's,. and i guess making multi player is a bitch.. but i think the key is to try and keep it simple at first, 3 units 4 buildings one resource. then once you learn how to do that well, expand on it.
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Post » Fri Mar 20, 2009 5:08 pm

Yeah, will be probably hard to make enemies organize and such, also have to figure out a way to build buildings.
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