Chuck Momo: The Minigame Play on Scirra Arcade

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Post » Sun Mar 03, 2013 11:20 pm

Hi all, I just upload Chuck Momo: The Minigame, to scirra arcade and I invite you to try my first game. Be free of any critical comment as benefit me.

Thank you very much.


Official Thread

Play on Scirra Arcade
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Post » Mon Mar 04, 2013 1:56 pm

The game is nice and fun. Good control and gameplay.

The solid bricks of the walls and the platforms look separated, and some times you can get stuck or can climb on its borders. Maybe can be a good idea use TiledBackgrounds to that platforms (I use it on my game "Pepos Adventure" and works ver fine. The link https://googledrive.com/host/0B2Mpc7S5XXNsbGhqMUw3YXp2Y0k/index.html ).

Good work! Continue on it!
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Post » Mon Mar 04, 2013 2:03 pm

No because the floor is separated, when I test on my from the program, it looks perfect. But not here, and I have no idea why.

PD: Te escribo en ingls para que entiendan todos :P.
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Post » Mon Mar 04, 2013 2:21 pm

Although the floor is separated, I have been testing various things and I see that problem appear according to the browser you use. For example in my game Pepo Adventure, the platforms looks perfect in Chrome, but in Internet Explorer you can see a line between some platforms.
For those blocks I've chosen to use large TileBackground and that works pretty well, I use normal sprites for smaller platforms . The only bad I see to using tiles is that if you want to change the graphics by code, for example for different levels of ambience and use the same blocks to create the level and then display a graphic or another depending on the environment and animations using code. With tiles you can not make that because the tiles do not allow you to use animations.

Is nice read spanish here! I am using Construct 2 since a month and I am learning new things step by step. If you need help with something, I am here for you . If I have a question, I will ask you!

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Je je! Aunque el suelo este separado, yo he estado probando varias cosas y siempre hay algo que se ve separado segun el explorador que uses. Por ejemplo en mi juego de Pepo, en Chrome se ve perfecto, pero en Internet Explorer si que se ve una linea entre algunas plataformas.
Yo para esos bloques grandes he optado por utilizar TileBackground y me va bastante bien, luego para plataformas mas pequeas uso sprites normales. La unica pega que veo al usar tiles es que si quieres cambiar los graficos por codigo, por ejemplo para hacer niveles de diferente ambientacion y usar los mismos bloques para crear el nivel y luego mostrar un grafico u otro en funcion del entorno usando codigo y animaciones, no puedes, porque los tiles no te permiten usar animaciones.

Es agradable leer espaol por aqui! Yo llevo un mes con Construct 2 y voy aprendiendo cosillas poco a poco, si necesitas ayuda, aqui me tienes (y viceversa, ya te preguntare si se me atraviesa algo, je je je)!
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Post » Mon Mar 04, 2013 3:30 pm

It wont go past the loading screen for me. Dang.
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Post » Mon Mar 04, 2013 9:31 pm

I really like the character animation - with his arms waving behind him as he runs, very funny & good! I also like how you chose to make him "turn" in the air when he jumps, good effect too.

I couldn't make it past the first pit as I am terrible at platformers - but it seems like a well designed game.

Good job!!
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Post » Tue Mar 05, 2013 6:22 pm

@Kuso: Thank you very much for your help. Pepo Your game is very good, I like having nice graphics and sounds. When you need something, feel free to ask, for it is this community to help each other. Now a question. How subis drive gaming google because I try but not work: P.

To others thank you very much for your comments, I'm glad you like my graphics and I confess that I am very bad drawing.

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@ Kuso: Muchas gracias por tu ayuda. Tu juego de Pepo esta muy bueno, me gustan los sonidos y tiene lindos grficos. Cuando necesites algo, no dudes en preguntarme, para eso sirve esta comunidad para ayudarnos mutuamente. Ahora una pregunta. Cmo subis juegos en google drive, porque intente pero no me funcionan :P.

A los dems muchas gracias por sus comentarios, me alegra saber que les gustan mis grficos y les confieso que soy muy malo dibujando.
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Post » Tue Mar 05, 2013 6:32 pm

Upload games to Google Drive is easy, I learn how make it with this tutorial:
https://www.scirra.com/tutorials/419/upload-your-game-to-google-drive
If you cant make with it, tell me and I try to help you.

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Subir juegos a Google Drive es sencillo cuando le pillas el truco. Yo aprendi con este tutorial:
https://www.scirra.com/tutorials/419/upload-your-game-to-google-drive
Si ves que no consigues hacerlo, dimelo y te echo una mano, aunque el tutorial viene muy bien explicado.
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Post » Fri Mar 08, 2013 3:31 am

Thank you for your positive comments, I greatly esteem rises. What if I want to apologize for not putting to unlock levels and at level five when player dies and revives, not moving. That bug fix it, so I'll be uploading soon.
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