[quote="GoldMatenes":2ls5wqwb][quote="deadeye":2ls5wqwb]I just make my own timers (globals or pv's) and use a state machine to control events. I've never had any problem with that, even with complex tasks like choreographing cut-scenes.[/quote:2ls5wqwb]
This is more what I'm looking for.
I attempted to do this in a few different ways, and could not get it to actually work. Could you elaborate on how you do it?[/quote:2ls5wqwb]
Here's a simple version that does basically what you outllined:http://www.box.net/shared/xdjh6kjg4d
A state machine is basically you defining the state of the game, however you choose, and restricting events based on what that state is. In this example I define the state in global('state'), and use global('state') as a condition to control events.