Classic Asteroids Clone (This one is actually pretty good)

Show us your works in progress and request feedback

Post » Tue Aug 05, 2014 10:41 am

This is my first game effort of the original Atari Asteroids.

Though there are loads of asteroids clones none seem to capture the SPIRIT of the original!

I have made the game as close to the original as I can and it should work in IE, Chrome, Firefox (Though on some systems it does not seem to work correctly in Firefox) and Safari. Also on IOS and Android for phone and tablet using touch controls.

Took around a week to do the biggest challenges being the sound (especially on ios) and finding a good control scheme for phone and Tablet.

Constructive comments welcome as well as info on what browsers it works on or not as the case may be.

PS To get ios devices to play the sound I had to remove the .m4a caching from the offline.appcache so the audio is streamed instead and will require an internet connection for the audio to work on some systems.
Posts: 5
Reputation: 217

Post » Wed Aug 06, 2014 7:58 am

@James Hughes,

you have succeeded grandly sir...a little pixel tear welled up in my eye the first time i
Posts: 1,053
Reputation: 35,965

Post » Wed Aug 06, 2014 4:16 pm

Thank you dear chap! Glad to be of Service!
Posts: 5
Reputation: 217

Post » Sat Aug 09, 2014 8:33 pm

Nice! Loving this so much, You beat me to the remake I'm afraid x.x Well done!

I must say C2 has to be one of the coolest things I've used in a long time
Posts: 20
Reputation: 424

Post » Fri Aug 15, 2014 9:41 am

I have to agree. Makes game coding fun not a chore. Though ios devices cause headaches. especially with sound.
Posts: 5
Reputation: 217

Post » Sat Aug 16, 2014 6:04 am

Really good asteroid game

very faithful to the original
Posts: 174
Reputation: 10,842

Post » Sat Aug 16, 2014 6:50 am

Which brings me good memories this game.
Posts: 917
Reputation: 32,677

Post » Sat Aug 16, 2014 12:31 pm

Amazingly well done good sir! That clone took me back to playing that game in my aunt's living room when I was a child on the Atari. Very well done.

I did experience one issue and have two requests though.

Issue: During the intermittent music bleeps, I was experiencing a pop when the sound was initiated. This was on Windows 7 with the latest stable version of Chrome. I'll try on other variations later when I have more time to see if the issue continues.

Requests: Can you add controller support quick? Could you also release a Node version so I can download it and put it in with my Steam collection in the Steam app? I'm hyper organized and like to keep my stuff in one place. I would also love to see your clone among my games list. It would be a fun, nice surprise every time I fired up steam.

Edit: I did not experience the sound popping issue on IE11 with the same computer.
Come visit and play Blast Box!
Posts: 205
Reputation: 1,349

Post » Wed Sep 03, 2014 3:11 pm

The Audio is a real pain in the ASS. Depending on individual hardware browsers etc the audio is rendered slightly differently. This is unfortunately due to the way browsers process sound. If anyone can guide me to anything that may help Id be grateful. On ios devices the audio wont play at all unless I remove the references to m4a files from the offline.appcache file on the server. unfortunately as this then means the audio is streamed on these devices a internet connection is required and the game cant be run as a web app.

I have also posted a new version which takes the original a bit further with 7 power ups and severely ramping up difficulty. the address of the original is

and the UPDATED GAMEPLAY version

Node Version? If you tell me how to do it No problem. I'm happy to add controller support but I don't have one to try. Oh actually can I use a ps4 controller on a usb cable?

PS one last thing Im also working on a copy of SPACE INVADERS. Its very early days at the moment but you can try it here:

Controls are Left, Right Arrows and Space. (This is subject to change)

Test Keys are Hold Q to pause invader movement. Makes it easy to shoot out invaders to a pattern of your choice.
The A key resets bases. R resets invaders back to start.

So Far 61 Events Including Test Code
Posts: 5
Reputation: 217

Post » Wed Sep 06, 2017 12:49 am

VR ?

What VR ?

We don't need no stinking VR.

Seriously. Perfect job. Could not be better. Now hoping to donate for offline copy on here someplace.

Arrived here on the very rare whim to see if a Win7/64 version had come out by now.

For the record, am 65 and first had the original running on an 8088 DOS box back in like, well, 1988.

Sound is perfect. Deathrays to all haters.


Over an out.
Posts: 1
Reputation: 152

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 4 guests