Classic Games - Case Study

Discuss game development design and post your game ideas

Post » Fri Jan 24, 2014 3:20 am

I'm surprised nobody mentions DOOM.

I've been playing Doom for almost 2 decades now, and I've been map-editing for three years. Best things I learned that can be applied to general game creation?
1. Traps and baiting players into traps, and making lots of variations on traps (boy, you can make an entirely new game with this concept alone).
2. Enemy placement and type is about as important as it's quantity in determining game difficulty.
3. Meat shields are just meat shields if you don't pair them with anything else.
4. What you can't see (behind the false wall) will hurt.
5. Just because it's green, radioactive slime doesn't mean it'll hurt.
But you can make the player think twice about getting that medkit.
6. Atmosphere's nothing if your player is shooting all the time
7. It's not a clever secret if all the player did is wall-hump every wall he sees.
8. And finally, it's fun to defeat a boss without directions.
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Post » Fri Jan 24, 2014 9:04 pm

Have been thinking would it be interesting to turn StarTropics into an RPG with that grid based movement and maybe a bit Zeldaish

Also for some reason I always liked how Nox looked. That and tactical turn based combat, partly randomly generated world and party based RPG. Just a bit afraid that isometric character design with different items and all that.

My current main project is somewhat Doom inspired.

Also been working NES styled game prototype. TEST LEVEL

arrows=move
x=jump
z=attack
space=restart room

I also made one NES Castevania clone in the past I could maybe redo on C2.

Also found this hqx video setting on Nestopia yesterday



At least I find it rather interesting what it does.

Edit: Oh! And X-com the original from 1994. Xenonauts is the best remake so far.Katala2014-01-24 21:24:02
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Post » Fri Mar 21, 2014 1:39 pm

@pixel perfick : before my time but really a classic. What I learned from just a short time is that simplicity goes a long way. Especially in graphics effects ....

@zapolleon: do you know Brutal Doom mod. A nice hobby project running on GZ Doom. What motivated fans make just for kicks is amazing ... just be warned .... once you play it, you cannot go back to vanilla ... ;)

@katala: NES games are a whole separate universe if you will. Can you make a list of your recommendations or your personal list of "WOW thats amazing" NES games :) ?
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Post » Sat Mar 29, 2014 10:55 pm

@moxBorealis, Aside from the obvious maybe StarTropics, Blaster Master, Ninja Gaiden, Castlevania 3, Journey to Silius, Kirby's Adventure and Metal Storm.

If you dont know what Metal Storm is here is a video https://www.youtube.com/watch?v=m2IkkkfAc9k
He also has a lot of other maybe not so well known game reviews.
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Post » Wed Apr 02, 2014 1:50 am

I am also passionate about the Nintendo creations, like my favorite Super Mario Bros. 3, SMW, The Legends of Zelda, Mario Kart. I also think that great ideas come in the generation of 8bit and 16bit, it was during this period that the challenges of programming began, "break-the-head", and today we play is the result of this season. Great Super Nintendo \ o /. I've had multiple consoles as PSOne, PS2, DS, PSP, X360, Wii, Dreamcast, today we see the concern with the graphics. But Flappy Bird, is there to prove that people are enjoying the most simple games also.
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Post » Wed Apr 02, 2014 11:07 am

A lot of good games are mentioned here, but I'm blown away that nobody has even thought about the real classic games out there,. Besides Pong, Space Invaders and Pacman. I would say check out MAME, the ultimate arcade emulator. Play all the original classics from the long gone arcade halls.....only the sound of these I miss...

Play Donkey Kong, Pooyan, Galaxi, Frogger, Commando, Don Panchi, Bubble Bobble, Virtua Racing, Metal Slug and I can go on and on. So many classic true games here with good game play that a lot of the newer games are lacking.

For the best game experience build yourself a Game Cabinet and replay your youth ;-)
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Post » Wed Apr 02, 2014 4:41 pm

I have been playing this lately. Plenty of good titles to remake in it.

Midway Arcade Origins on XBox 360
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Post » Wed Apr 02, 2014 7:48 pm

I did a working prototype of Defender. the stages were not done yet, but all running well, except from collision detection when aliens were kidnapping the people, which I couldn't find way around, and in the end left it. Back then it seamed to me that at fast moving speeds js was just working to slow, because what was needed was to switch off collisions only for certain objects and only for short periods of time. Also I'm not great at math so had trouble with some alien ships movement patterns - had no idea how to reproduce from original except for lander hovering above the environments. Was extremely proud of the map loop engine which was working perfectly :>
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Post » Thu Apr 03, 2014 7:43 pm

@peterbot1970
@jbickel
@megatronx

Williams Defender was the inspiration for My last game,

play the demo here...

https://dl.dropboxusercontent.com/u/146 ... index.html

Bit of a blatant plug, but what the hell... :lol:
As long as I can move left, right and fire, I'm Happy...
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Post » Thu Apr 03, 2014 10:47 pm

Pixel perfick wrote:@peterbot1970
@jbickel
@megatronx

Williams Defender was the inspiration for My last game,

play the demo here...

https://dl.dropboxusercontent.com/u/146 ... index.html

Bit of a blatant plug, but what the hell... :lol:

:) Well done!
My professional Royalty Free Music at Scirra Assets Store
--------------------------------
Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
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