Clay.io CocoonJS not working

Get help using Construct 2

Post » Tue Feb 11, 2014 1:03 am

I had a question for @austin, I tried this just now, and was wondering if I missed something. When I run the game in the browser, my Clay.IO tweet button works fine, but when I deploy via CocoonJS they don't do anything. Any help is appreciated!
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Post » Sun Feb 23, 2014 6:54 pm

trisledinh wrote:Hi every one.

Any one integrate Clay.io with Construct2 and CocoonJS successful? On Ludei CocoonJS, I compiled projects in both modes (Canvas/WebGL and Running With Webview) but it did't work. With Canvas/WebGL, nothing happened when use Tweet or Share Facebook Function. With Webview, blackscreen happened. My game use the latest plugin Clay.io version.

You can try on Playstore (the none Clay.io integration): https://play.google.com/store/apps/deta ... lovingbird


sorry for the off topic question. Just curious, what resolution have you used for your game?
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Post » Sun Feb 23, 2014 10:04 pm

I will use your topic to ask a question to @austin .
I've sent a mail about that but still haven't get a reply.

What about the clay.io advertisement plugin. (scirra ads) It does not work in C2.
I would really like to implement some adc in my html browser game.
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