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Post » Wed May 23, 2012 4:34 am

Hi there,

I'm developing with a couple of classmates a game for the finals.

Here's the idea of the game:

Enemies comes in from right and left of the screen ( out ) and when the player click in one, it will increase the speed and reduce a 1/10 of life.
The enemies comes in every 5 seconds.

So, here is the problem:

When we click the first enemy ( We don't want to kill him, just increase it's speed ) it increase the speed and reduce good the life BUT we cannot click more enemies, just the first one and the second one with a lag of 5 seconds ( There's a "Wait 5 seconds" in every enemy before they come in )

And we are desperate!

Can anyone help us, please?

Thank you!
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Post » Wed May 23, 2012 4:45 am

post the capx and we'll have a look at it.

You are using Mouse|On Object Clicked, right?
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Post » Wed May 23, 2012 11:29 am

Are you using different objects? With instances of one enemyobject you wouldn't have the problem that they behave different..
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Post » Wed May 23, 2012 6:14 pm

Yeah, we'll need a capx as this is probably just a logic error.
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