Clickteam fusion 2.5 vs Construct 2

Discussion and feedback on Construct 2

Post » Tue Sep 13, 2016 5:23 am

Well I have only think off going to fusion 2.5 because of I have heard that fusion has much more performance than c2 because they have their own exporter but c2 has to rely on third party software like Intel xdk. Is it true that c2 performance on mobile devices is slower than that of fusion 2.5 games??
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Post » Tue Sep 13, 2016 6:50 am

prashant3999 wrote:Well I have only think off going to fusion 2.5 because of I have heard that fusion has much more performance than c2 because they have their own exporter but c2 has to rely on third party software like Intel xdk. Is it true that c2 performance on mobile devices is slower than that of fusion 2.5 games??


Ok now you sound like an employee of Fusion 2.5 hahaha!!

shooter-demo-video-25-moving-sprites-onscreen-mobile-game_t181652

Construct2 is far more powerful its not even close. Thats a video of a game Iam working on running on a 2 year old Android device called Note 4. Fusion can't produce a game that has half the amount of sprites I have onscreen with Construct 2. I got up to 30 moving objects onscreen at 1 time. Construct2 is much faster.
Once I finished the game and put it on googleplay I will PM you so you can see for yourself. Once I finish the game I will also make a new post on mobile optimizing that will help everyone out.
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Tue Sep 13, 2016 7:48 am

I've used both Clickteam and Scirra software extensively for years and the truth is both engines are better than the other in different ways. Also, both of their successors are coming out soon so there's little point in debating which is better than the other (the answer is "it depends on your project and skill set", anyway).

As of this moment, C2 is the better option because it's easier to pick up and your game can be moved right on over to C3 once it launches since it's just a new editor.

Fusion 3 on the other hand is a complete rewrite so anything you do in Fusion 2.5 will have to be remade in it (they are providing a F2.5 > F3 converter, but it will be limited.) It's also got a higher learning curve so by the time you really get the hang of it Fusion 3 will be out and you will have completely wasted your time lol.
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Post » Tue Sep 13, 2016 3:44 pm

OK now I get it I will keep sticking to c2 .
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Post » Tue Sep 13, 2016 3:48 pm

An also @PixelPower please provide the tutorial on mobile optimizing because I am also planning to releasing my RPG game on Google play ..
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Post » Wed Sep 14, 2016 1:04 am

PixelPower wrote:I got up to 30 moving objects onscreen at 1 time. Construct2 is much faster.


30?!

More like thousands.

https://youtu.be/dk9Dn41vNKs?t=20s <-- This runs excellent on iOS & Android.
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Post » Wed Sep 14, 2016 5:08 am

Silverforce wrote:
PixelPower wrote:I got up to 30 moving objects onscreen at 1 time. Construct2 is much faster.


30?!

More like thousands.

https://youtu.be/dk9Dn41vNKs?t=20s <-- This runs excellent on iOS & Android.


1) Do you have a mobile version? 2) Do you have any left over sprites you not using , I can use?
The artwork and gameplay look fantastic!!
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Wed Sep 14, 2016 10:20 am

PixelPower wrote:1) Do you have a mobile version?

Here: https://play.google.com/store/apps/deta ... lfgeek.sn2
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Post » Wed Sep 14, 2016 11:10 am

glerikud wrote:
PixelPower wrote:1) Do you have a mobile version?

Here: https://play.google.com/store/apps/deta ... lfgeek.sn2


Thank you Iam downloading it now!!
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Thu Sep 22, 2016 12:12 am

I think the proof is all about the end results of amazing games put out with each of the tools.

Construct 2

The Next Penelope?

Clickteam Fusion 2.5

http://indiegames.clickteam.com/

GameMaker

http://www.yoyogames.com/showcase

Each tool has had some amazing games made with them. If at any point in your game making adventures you are sitting around asking yourself "is this other tool more powerful than the tool I'm using" you're wasting your time.

Worry about learning the tool you have chosen to the best of your ability to make the best games you can and stop these meaningless tool comparisons. If one tool can do something the other cant the problem lies within you.
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