But yeah, the interface of C2 is so much more intuitive, but if 8-year-old-me was able to figure Clickteam products out then I think it doesn't matter that much in the end

Jayjay wrote:@Vpick any chance your project isn't a side-scrolling platformer? I have suspicions that most people who suffer poor performance are using the platforming behavior (including ourselves)....
But yeah, the interface of C2 is so much more intuitive, but if 8-year-old-me was able to figure Clickteam products out then I think it doesn't matter that much in the end
Jayjay wrote:@Vpick ahhh, is it only the single player object that uses the behavior?
Our game ( http://store.steampowered.com/app/334190 ) has it used by most enemies as well, so the effect stacks pretty fast (and leads to missed collisions so players fall through floors, varying jump heights, and other issues when FPS drops below 60, so we have to keep the minimum specification requirements very high)
It clocks in at about 644MB and 1935 resource files, but over half of that size is due to soundtrack and video files.
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